Official course description:
AbstractThis course teaches students how to design innovative user experiences for a variety of digital platforms. The course is organized in a practice-based learning approach, and intends to give students the skills that are necessary to plan and conduct design processes, including iterative prototyping and testing. Classes will be structured around theoretical lectures as well as practical design work.
DescriptionThe course provides the students with in-depth understanding of the theories, principles and methods of User Experience (UX) Design. It is focused on designing UX prototypes for a range of technologies and formats, such as desktop computers, mobile devices and emerging formats. Students will be tasked with several design projects, which are documented in a portfolio. Class activities and readings will be organised to support the practical projects.
The course builds upon knowledge from the courses of the 1st semester of the KDDIT program and students should have completed those courses.
This course is part 1 of the UX Design specialization.
Intended learning outcomes
After the course, the student should be able to:
- Create innovative concepts for UX designs using relevant tools and technologies
- Design and evaluate different levels of prototypes, building upon established interface paradigms
- Apply relevant design theory and critically reflect on own design work
Lectures, exercises and project work.
The course literature is published in the course page in LearnIT.
Student Activity BudgetEstimated distribution of learning activities for the typical student
- Preparation for lectures and exercises: 20%
- Lectures: 15%
- Exercises: 15%
- Project work, supervision included: 40%
- Exam with preparation: 10%
Ordinary examExam type:
C: Submission of written work, external (7-trinsskala)
CG: Submission of written work for groups.
Report on design projects.
Group and individual
- Group size 3-5 students.