Official course description:
Full info last published 15/11-19

UX Design I

Course info
Language:
English
ECTS points:
7.5
Course code:
KAUXDE11KU
Participants max:
60
Offered to guest students:
yes
Offered as a single subject:
yes
Price (single subject):
10625 DKK (incl. vat)
Programme
Level:
MSc. Master
Programme:
Master of Science in Information Technology (Digital Design and Interactive Technologies)
Staff
Course manager
Associate Professor
Teacher
Part-time Lecturer
Teacher
Part-time Lecturer
Teaching Assistant
Teaching Assistant (TA)
Course semester
Semester
Forår 2020
Start
27 January 2020
End
31 August 2020
Exam
Exam type
ordinær
Internal/External
ekstern censur
Grade Scale
7-trinsskala
Exam Language
GB
Abstract
This course teaches students how to design innovative user experiences for a variety of digital platforms. The course is organized in a practice-based learning approach, and intends to give students the skills that are necessary to plan and conduct design processes, including iterative prototyping and testing. Classes will be structured around theoretical lectures as well as practical design work.
Description
The course provides the students with in-depth understanding of the theories, principles and methods of User Experience (UX) Design. It is focused on designing UX prototypes for a range of technologies and formats, such as desktop computers, mobile devices and emerging formats. Students will be tasked with several design projects, which are documented in a portfolio. Class activities and readings will be organised to support the practical projects.
Formal prerequisites

The course builds upon knowledge from the courses of the 1st semester of the KDDIT program and students should have completed those courses.

This course is part 1 of the UX Design specialization. 

Intended learning outcomes

After the course, the student should be able to:

  • Create innovative concepts for UX designs using relevant tools and technologies
  • Design and evaluate different levels of prototypes, building upon established interface paradigms
  • Apply relevant design theory and critically reflect on own design work
Learning activities

Lectures, exercises and project work.

Course literature

The course literature is published in the course page in LearnIT.

Student Activity Budget
Estimated distribution of learning activities for the typical student
  • Preparation for lectures and exercises: 20%
  • Lectures: 15%
  • Exercises: 15%
  • Project work, supervision included: 40%
  • Exam with preparation: 10%
Ordinary exam
Exam type:
C: Submission of written work, external (7-trinsskala)
Exam variation:
CG: Submission of written work for groups.
Exam submisson description:
Report on design projects.
Group submission:
Group and individual
  • Group size 3-5 students.


reexam
Exam type:

Exam variation: