UX Design I (Spring 2023)
Official course description:
Course info
Programme
Staff
Course semester
Exam
Abstract
This course allows students to develop their knowledge of user experience (UX) design and research in the context of new-generation digital products, especially those infused with AI and machine learning technology (AI-infused products). This course presents a number of research-based approaches to user research and the iterative design of these intelligent digital products.
Description
As a digital designer, the ability
to adapt to new technological developments and changing societal demands is crucial.
AI-infused products are one of the fastest-growing areas in UX research and
design today. From personalized services and virtual assistants to self-driving
cars, these products have become increasingly integrated into many aspects of
our life, with the promise to transform the way people work, live, and play.
What is the new design space opened up by this new technology? How do designers
effectively work with these highly technical systems? Above all, how do UX
designers place human values (such as trust, agency, and ethics) in the center
of AI?
In this course, students will learn
relevant design theories and UX methods and apply them to concept design and
prototyping. While the course focuses on AI-infused products, no programming is
required. The emphasis is on how to engage emergent technology, such as AI, as
a design material. Students with a strong design background will learn how to
adapt their design skills to the new context of AI-infused products. We also
welcome students with technical backgrounds who are interested in users.
Formal prerequisites
The course builds upon knowledge from the courses of the 1st semester of the KDDIT program and students should have completed those courses or obtained similar knowledge elsewhere. We also welcome students with technical background who are interested in users.
This course is part 1 of the UX Design specialization.
Intended learning outcomes
After the course, the student should be able to:
- Create innovative concepts for UX designs using relevant tools and technologies
- Design and evaluate different levels of prototypes, building upon established interface paradigms
- Apply relevant design theory and critically reflect on own design work
Learning activities
Lectures, exercises and project work.
Course literature
The course literature is published in the course page in LearnIT.
Student Activity Budget
Estimated distribution of learning activities for the typical student- Preparation for lectures and exercises: 20%
- Lectures: 15%
- Exercises: 15%
- Project work, supervision included: 40%
- Exam with preparation: 10%
Ordinary exam
Exam type:C: Submission of written work, External (7-point scale)
Exam variation:
C1G: Submission of written work for groups
Students will submit a group report on design projects and an individual reflection report.
A group of 4 people will submit about 4 to 6 pages per person.
Group and individual
- Group size 3-5 students
reexam
Exam type:C: Submission of written work, External (7-point scale)
Exam variation:
C1G: Submission of written work for groups
Group and individual
- Group size 3-5 students
Time and date
Ordinary Exam - submission Fri, 26 May 2023, 08:00 - 14:00Reexam - submission Wed, 26 July 2023, 08:00 - 14:00