Analysis, Design and Software Architecture
The Analysis, Design, and Software Architecture (BDSA) course is part of the Bachelor in Software Development (BSWU). In this course, the students will discover software engineering from a theoretical and practical perspective. Students will learn about the history of software engineering, software processes, and will be exposed to concepts, principles, techniques, tools, and technologies related to object-oriented analysis, design, and programming. The course comprises of two lecture blocks and two exercise blocks. Weekly exercises will be given to students to gain hands on practice of the concepts taught in class.
- Familiarity with at least one object-oriented programming language such as Java, C++, C#, Objective-C.
- Be able to design, implement, and test medium-sized object-oriented programs that includes the use of concepts such as classes, encapsulation, inheritance/polymorphism, interfaces, packages, data structures (arrays, collections, lists, etc.), threading, IO operations (files, streams, and serialization), and basic GUI programming.
These background skills are achieved by following the Basic Programming courses in the 1st and 2nd semester at the IT University's Bachelors degree program in Software Development.
Intended learning outcomes
After the course, the student should be able to:
- Describe and apply object-oriented methods for analysis and design.
- Explain the principles of software architecture, including the variety of common architectures and design patterns and their use.
- Explain and reflect on the different software development process models, practices, and techniques for software systems development that are covered in the course.
- Explain and be able to execute all the primary facets of software development within software engineering including analysis, design, implementation, testing, validation, and verification
- Document the analysis, design, and software architecture of large systems through the use of common standards for documentation including UML and C#'s documentation tools.
- Design and implement software using the C# programming language, including the use of C# data structures (arrays, collections, strings, regexp), delegates, events, generics, LINQ, data access, multi-processing and threading, distributed programming, testing and NUnit, user interface programming, and Web programming.
- Continuously change (re-factor) a software system through adjustments in its architecture or refinements in its configuration.
- 2-hour Object-Oriented Analysis and Design lecture
- 2-hour Object-Oriented Programming lecture
- Two 2-hour exercise sessions
- An additional 2-hour exercise session has been secured to support the course. This will be used flexibly to: (i) ensure more support from the teaching assistants, (ii) allow focused workshops to be ran to integrate regular learning, and (iii) ease coordination for the pairs working on the weekly exercises.
Assignments will be given each week and will be due in one week, but for the break in week 42. Each weekly assignment will be assigned to randomly generated pairs.
To access the exam, students will have to get approved all the mandatory activities throughout the course. Mandatory activities might be subject to modifications prior to the course start. The final list will be communicated during the first lecture, following is a likely list:
- Participate to the exam simulation (date tba)
- Submit 8 out of 10 weekly activities
- Submit 16 peer reviews
The student will receive the grade NA (not approved) at the ordinary exam, if the mandatory activities are not approved and the student will use an exam attempt.
The course literature is published in the course page in LearnIT.
Ordinary examExam type:
A: Written exam on premises, external (7-trinsskala)
A33: Written exam on premises on paper with restrictions
4 hours written exam on paper with no access to books or electronic aids (including pocket calculator).