Official course description:

Full info last published 15/11-21
Course info
Language:
English
ECTS points:
15.0
Course code:
BSANSSG2KU
Participants max:
175
Offered to guest students:
yes
Offered to exchange students:
yes
Offered as a single subject:
yes
Price for EU/EEA citizens (Single Subject):
21250 DKK
Programme
Level:
Bachelor
Programme:
BSc in Software Development
Staff
Course manager
Associate Professor
Teacher
Part-time Lecturer
Teacher
Research Assistant
Teacher
Part-time Lecturer
Course semester
Semester
Forår 2022
Start
31 January 2022
End
31 August 2022
Exam
Exam type
ordinær
Internal/External
intern censur
Grade Scale
7-trinsskala
Exam Language
GB
Abstract

In collaboration with industrial partners, students will apply Scrum in practice and reason about its application in an environment as realistic as possible.

Description

Students will collaborate with industrial partners on industrially relevant projects provided by the industrial partners. They will experience how it is to work for a real industrial project in a setting as realistic as possible, while appling in practice all the software engineering skill they have learned during their earlier courses and learning new technologies.

Student groups will learn to apply Scrum – one of the agile frameworks – in practice by performing several short iterations in their projects.  Each group of 7–9 students will be supported by: a product owner from the industrial partner, a scrum master enrolled in a master level elective course, and an agile coach from the industry.


Formal prerequisites

  • You are enrolled on the BSc study program in software development.
  • You know the basics of software engineering, e.g., different software process models and related activities, corresponding to what is covered in the BSc course Analysis, Design and Software Architecture.
  • You are able to apply some programming language to construct fully functional software programs, corresponding, e.g., to what is covered in the BSc course Analysis, Design and Software Architecture. 
  • You are aware of the basic techniques for planning and conducting a software development project in a small team of 5-7 students.

Intended learning outcomes

After the course, the student should be able to:

  • Plan, structure, and execute a large-scale software development project as part of a team in collaboration with an industrial partner
  • Analyse, select, and apply new technologies (potentially including programming languages)
  • Identify and solve teamwork related issues
  • Select, apply, and evaluate suitable software engineering practices and tools
  • Characterize, analyze, and solve software engineering problems
  • Apply Scrum in practice and reflect over its usage
  • Reflect on the communication and collaboration within the team and with all other stakeholders
  • Share, compare, and discuss with other teams different experiences from the project
Learning activities

Students take active part in a software development team working on a large project from the ground up. The project is by design too large to be created by two or three people in the time allotted and the students are required to efficiently split the work up amongst themselves, taking individual responsibility for a substantial part of the project by themselves. Students work actively with an external partner and collaboratively build and manage the product backlog, plan the work in sprint planning meetings, and review the work done in the end of each sprint.

Mandatory activities
All students must comply with the following mandatory activities to be admitted to the exam:
  1. Participate in the Scrum simulation
  2. Participate in feedback session 1
  3. Participate in feedback session 2
Mandatory activities are associated with a set of mandatory hand-ins:
  • Group Hand-ins: Feedback Session slide set, Process Overview document, Technical Overview document
  • Individual Hand-in: Project Learning Diary

The student will receive the grade NA (not approved) at the ordinary exam, if the mandatory activities are not approved and the student will use an exam attempt.

Course literature
  • Beck, Kent, et al. "Manifesto for agile software development." (2001).
  • Schwaber, Ken, and Jeff Sutherland. "The scrum guide." Scrum Alliance 2020.
  • Project manual

Student Activity Budget
Estimated distribution of learning activities for the typical student
  • Preparation for lectures and exercises: 1%
  • Lectures: 6%
  • Assignments: 10%
  • Project work, supervision included: 80%
  • Exam with preparation: 2%
  • Other: 1%
Ordinary exam
Exam type:
D: Submission of written work with following oral, Internal (7-point scale)
Exam variation:
D2G: Submission for groups with following oral exam supplemented by the submission. Shared responsibility for the report.
Exam submission description:
Submission includes joint group project submission and individual learning diaries.
Group project submission includes:
Slides of your review presentation
Link to version control (git hub)
Link to Product backlog and Sprint Backlog (or screen shots)
Process overview document
Technical overview document
Group submission:
Group and individual
  • Group size: 8 (depending on the number of students, the size of groups may be extended to 9
Exam duration per student for the oral exam:
15 minutes
Group exam form:
Group exam : Joint student presentation followed by a group dialogue. All the students are present in the examination room throughout the examination.


reexam
Exam type:
D: Submission of written work with following oral, Internal (7-point scale)
Exam variation:
D2G: Submission for groups with following oral exam supplemented by the submission. Shared responsibility for the report.

Time and date