Official course description, subject to change:
Basic info last published 15/03-21

Introduction to Programming

Course info
Language:
English
ECTS points:
7.5
Course code:
BAINPRO1KU
Participants max:
80
Offered to guest students:
yes
Offered to exchange students:
yes
Offered as a single subject:
yes
Price (single subject):
10625 DKK (incl. vat)
Programme
Level:
Bachelor
Programme:
BSc in Digital Design and Interactive Technologies
Staff
Course manager
Assistant Professor
Teacher
Associate Professor
Course semester
Semester
Efterår 2021
Start
30 August 2021
End
31 December 2021
Exam
Abstract
Students learn about the concept of computational thinking and get a hands-on introduction to programming using the Python programming language.
Description

The course provides students with a basic understanding of computational thinking and programming both for their own future use and for their ability to collaborate with experienced programmers and software developers.

The students will learn about the concept of computational thinking and get a hands-on introduction to programming using the Python programming language.

Programming and computational thinking are basic primitives in today’s IT world. This course provides a basic and hands-on introduction into these topics. The programming language is going to be Python. After taking the course, students have a solid technical foundation with regard to programming.

Contents of the course

  • Sequential execution, expression, selection, iteration, state, variable, assignment 
  • String manipulation and text files
  • Testing and debugging
  • Searching, sorting 
  • Worst-case running time 
  • Types
  • Objects, classes

Formal prerequisites

The student is able to use a modern electronic computer for text processing, email, and web browsing. The student is able to download and install new software.

This  course is a 1st semester course on the BSc Digital Design and Interactive Technologies.

Intended learning outcomes

After the course, the student should be able to:

  • analyze a given, simple computational task such as manipulation of a text-based database or external hardware device to the extent of designing a programmatic solution and implementing it in a modern, text-base, domain-neutral programming language
  • test the correctness of a piece of code
  • write program documentation
  • reason about the computational complexity of an algorithm
  • express functionality in terms of abstract data type or application programming interface
  • use text-based tools of program development, including an editor and command-line tools.
Ordinary exam
Exam type:
A: Written exam on premises, External (7-point scale)
Exam variation:
A22: Written exam on premises with restrictions.