Official course description:
Students learn to analyse and critically engage with games and related theoretical topics.
Games and play are an increasingly important genre of entertainment, marketing, personal expression and art. This course provides a theoretical foundation for analysing game and engaging with the role of games in our society.
Students will gain an understanding of how to analyse and critically engage with games.
The seminar follows two interwoven threads: game analysis and theoretical topics in game research.
The course covers central topics that addresses these issues including:
- Games, mediation and textuality
- Player Involvement
- Persuasive Games
- Politics and ideologies of Games
The students' own research interests are encouraged and welcomed.
Formal prerequisitesStudents are expected to have a grounding in the theoretical humanities and/or social sciences. This course builds on Games & Culture. If the prospective student has not taken this course, but feel qualified for other reasons, please contact the course manager before applying.
Intended learning outcomes
After the course, the student should be able to:
- Analyze digital games in a thorough and coherent manner, utilizing theories and methods engaged with in the course as a suite of analytical tools.
- Engage critically with the academic literature in the field of Game Studies.
- Refine and develop existing theories to better suit specific applied analysis.
- Research a given topic independently in order to produce a paper that is good enough for submission to an international journal or conference.
Ordinary examExam type:
C: Written report, external (7-trinsskala)
The term paper is an essay on the level of a publishable academic journal article. It has to be based on a good-sized literature review, contain an original research question and a solid argument, and use (i.e. critically engage, not simply list) a substantial number of sources (15-20). Its length should be between 4000 and 6000 words.