Official course description:
Full info last published 28/05-20

Modern Artificial Intelligence

Course info
Language:
English
ECTS points:
15
Course code:
KGMOARI1KU
Participants max:
40
Offered to guest students:
yes
Offered to exchange students:
-
Offered as a single subject:
yes
Price (single subject):
21250 DKK (incl. vat)
Programme
Level:
MSc. Master
Programme:
MSc in Games
Staff
Course manager
Associate Professor
Teacher
Postdoc
Teacher
Postdoc
Course semester
Semester
Efterår 2020
Start
24 August 2020
End
22 January 2021
Exam
Exam type
ordinær
Internal/External
ekstern censur
Grade Scale
7-trinsskala
Exam Language
GB
Abstract
The goal of the course is to teach the understanding, design, implementation and use of modern artificial intelligence (AI) and computational intelligence (CI) techniques for generating efficient intelligent behaviours in games and other simulation environments. Additional focus will be given to state-of-the-art AI algorithms for improving gameplay experience.
Description

Modern artificial intelligence and computational intelligence have many applications inside and outside computer games. The techniques taught in this course are applicable to games, simulation environments,  robotics, and many other areas.

Students learn a broad understanding of the theoretical, practical and implementation side of AI algorithms.

The course will partly cover the following topics (AI techniques and problems):

  • AI techniques
  • Finite-state machines
  • Behaviour trees
  • Evolutionary algorithms
  • Artificial neural networks
  • Deep Learning
  • Reinforcement learning
  • Hybrid approaches

Tasks/Problems

  • Path-finding
  • Non-player character AI
  • Adaptation and learning (off-line and on-line)
  • Player behaviour modelling
  • Player experience modelling General video game playing
  • Dynamic difficulty adjustment

Formal prerequisites
Students must have completed a course on programming such as "Introductory Programming", or "Object-Oriented Programming". Having completed the "Making Games" course is a plus.
Moreover the student must always meet the admission requirements of the IT University.
Intended learning outcomes

After the course, the student should be able to:

  • Theorize about and describe the AI algorithms covered in the class.
  • Identify tasks that can be tackled through advanced AI techniques and select the appropriate technique for the problem under investigation.
  • Compare the performance of different AI techniques and reflect on their suitability for different domains
  • Design and implement efficient and robust advanced AI algorithms.
  • Work efficiently in groups
Learning activities

6 weeks of intensive lectures + mandatory individual assignment (see below).
8 weeks of group project work with supervision (some lectures are planned during this period).

Students are responsible for attending lectures (some of which will likely be by outside guest speakers) and then working on their projects independently (individual mandatory assignment) or in groups.

Besides the hours planned for lectures, tutorial, exercise and supervision sessions are planned which complement the theory covered during the lectures and are necessary for meeting the learning objectives of the course. You will practice presenting your work during the course in order to prepare for the oral exam. Lectures provide theoretical foundations and walk-through examples of relevant AI algorithms while exercises focus on students discussing and implementing the central algorithms themselves.

Mandatory activities

During this course students will be required to hand in an individual mandatory assignment (6 page written report + source code), that needs to be completed/approved before being eligible for the examination.

The mandatory assignment deadline is posted in learnIT. 

The student will receive the grade NA (not approved) at the ordinary exam, if the mandatory activities are not approved and the student will use an exam attempt.

Course literature

The course literature is published in the course page in LearnIT.

Student Activity Budget
Estimated distribution of learning activities for the typical student
  • Preparation for lectures and exercises: 20%
  • Lectures: 20%
  • Exercises: 10%
  • Assignments: 20%
  • Project work, supervision included: 20%
  • Exam with preparation: 10%
Ordinary exam
Exam type:
D: Submission of written work with following oral, External (7-point scale)
Exam variation:
D2G: Submission for groups with following oral exam supplemented by the submission. Shared responsibility for the report.
Exam submisson description:
The written work is a group project report (written work + source code + video production). Group size is normally 2-3 people.
Exam duration per student for the oral exam:
30 minutes
Group exam form:
Mixed 2



Time and date
Ordinary Exam - submission Mon, 14 Dec 2020, 08:00 - 14:00
Ordinary Exam Mon, 11 Jan 2021, 09:00 - 19:00
Ordinary Exam Tue, 12 Jan 2021, 09:00 - 19:00
Ordinary Exam Wed, 13 Jan 2021, 09:00 - 19:00