Official course description, subject to change:
Basic info last published 26/03-20

Making Games

Course info
Language:
English
ECTS points:
15
Course code:
KGMAGAM1KU
Participants max:
70
Offered to guest students:
yes
Offered to exchange students:
Offered as a single subject:
yes
Price (single subject):
21250 DKK (incl. vat)
Programme
Level:
MSc. Master
Programme:
MSc in Games
Staff
Course manager
Associate Professor, Head of study programme
Teacher
Associate Professor
Course semester
Semester
Efterår 2020
Start
24 August 2020
End
22 January 2021
Exam
Exam type
ordinær
Internal/External
ekstern censur
Grade Scale
7-trinsskala
Exam Language
GB
Abstract
This course teaches the design and development of video games from prototyping to effective teamwork across disciplinary boundaries. It also covers the most important technical and theoretical foundations of game development.
Description

Video game development is a design-driven process. This course teaches the technical, theoretical, and practical basis of game development. At the same time this course is an exercise in interdisciplinary teamwork, preparing students for working in diverse teams.

Students will learn how to create video games alone and in groups. They will be able to apply established industry methods in the areas design, production, project management, and programming.

In this course students will first learn to explore the design space of games by making a number of focused prototypes. Students will learn the basics of prototyping in theory and practice, the basics of game design, game programming and interaction design, and essential user experience and evaluation techniques. All students will program and design small prototypes and a larger final project individually and in groups.

The focus of the course is on development methods applied to an actual game production. The production process of the game is based on established industry practices.

Students will additionally learn to identify what makes their game unique, what is its technical and design essence, and how to best communicate it. They will learn the basics of marketing and the games business.

Formal prerequisites
This is an introductory course without mandatory requirements. However, students will benefit from a certain familiarity with game development technologies and practices. 
Intended learning outcomes

After the course, the student should be able to:

  • Conceptualize, prototype, design, develop and test a digital game individually and in teams.
  • Reflect on and act in her role as a team member of a joint game production.
  • Reflect on the relation between design and technical implementation in innovation-driven projects.
  • Apply different play testing and usability methods.
  • Structure an innovation-driven development process using industry-relevant project management methods.
  • Practice different concept development, sketching, prototyping, and game design methods.
  • Evaluate established technologies, methods and processes for their usefulness in their games project.
  • Perform basic programming, art, and/or design activities, applied to computer game development.
Ordinary exam
Exam type:
C: Submission of written work, External (7-point scale)
Exam variation:
C1G: Submission of written work for groups