Official course description, subject to change:
Basic info last published 29/10-19

Playable Media

Course info
Language:
English
ECTS points:
7.5
Course code:
KGPLMED1KU
Participants min:
15
Participants max:
45
Offered to guest students:
yes
Offered as a single subject:
yes
Price (single subject):
10625 DKK (incl. vat)
Programme
Level:
MSc. Master
Programme:
Master of Science in Information Technology (Games)
Staff
Course manager
Associate Professor
Course semester
Semester
Forår 2020
Start
27 January 2020
End
31 August 2020
Abbreviation
20201
Exam
Exam type
ordinær
Internal/External
ekstern censur
Grade Scale
7-trinsskala
Exam Language
GB
Abstract
This course is designed to introduce students to Play Design as a Critical Technical Practice. The goal is to give students theoretical and practical knowledge about play that they can use in different subject areas, from game design and interaction design to software development.
Description

This course leverages the knowledge about game design, programming, and culture that students have acquired in previous semesters, and applies it to the domain of designing playable experiences for different kind of media. It is a an application of games and play design to domains beyond games.

Students will gain 4 things:
  1. An understanding of Critical Technical Practice as a method for designing, developing, and analyzing interactive media from the perspective of play.
  2. Design methods and tools to create digital interactive playable experiences, such as games, toys, or playable interfaces.
  3. Development methods for creating and testing playable digital experiences.
  4. Media theory that allows students to identify new trends in technology and design, and develop new concepts for those trends.

Play design, interaction design, game design, media theory.

Intended learning outcomes

After the course, the student should be able to:

  • Analyse and discuss the cultural importance of play as a form of expression.
  • Describe how play is used in the development of interactive services and games.
  • Explore and account for how play can be evoked from design practices and principles.
  • Describe the possible uses of play as an instrument or effect of the design of interactive services.
  • Identify the creative and expressive potential of play as a design approach
  • Apply play theory to the design and implementation of experiences in digital environments
Ordinary exam
Exam type:
C: Submission of written work, external (7-trinsskala)
Exam variation:
CG: Submission of written work for groups.
Exam description:
T