Preliminary public information for, subject to change:
Preliminary info last published 29/03-19

Game World Design

Course info
Language:
English
ECTS points:
7.5
Course code:
KGGAWOD1KU
Offered to guest students:
yes
Offered as a single subject:
yes
Price (single subject):
10625 DKK (incl. vat)
Programme
Level:
MSc. Master
Programme:
Master of Science in Information Technology (Games)
Staff
Course semester
Semester
Forår 2020
Start
27 January 2020
End
31 August 2020
Abbreviation
20201
Exam
Abstract
This course teaches the conceptual foundation and practical implementation of game worlds.
Description
Game World Design is the design of a cohesive game world rooted in narrative design, world building, and character logic.

Students gain the ability to design game worlds from a narrative standpoint in order to create rich experiences for players.

Game World Design focuses on the prototyping of game worlds. It will comprise three major dimensions: Conceptual world design, prototype asset development, and presentation of concepts and results.

In the conceptual section, the course will focus on general considerations of worldness and world building, basic narrative considerations, and character logic. The prototype asset development section will focus on implementing these conceptual reflections. This includes the development of a visual pitch for a digital game and implementing a prototype of the game world concept, including assets, in a game engine of your choice. In general, this will include the production of a vertical slice of a gameworld. The presentation component consists in presentation and feedback on intermediate and final results of this design process to prepare for in-team as well as customer communication of projects under development.





Intended learning outcomes

After the course, the student should be able to:

  • Create game world concepts
  • Reflect on the audio-visual and technical dimension of content creation in a digital game.
  • Communicate about and collaborate in creating game worlds/assets professionally.
  • Create and use concept art (sketches, storyboards, art bibles).
  • Pitch a design concept audio-visually (game world concept pitch presentation, mock-up trailer, posters).
  • Generate prototype in-game assets (gray-box level layout incl. 2D or 3D elements).
  • Reflect on the production processes, pipelines and tools.
Ordinary exam
Exam type:
D: Written report with oral defence, external (7-trinsskala)
Exam variation:
D2G: Submission of written work for groups with following oral exam supplemented by the work submitted. The group has a shared responsibility for the content of the report.