Official course description, subject to change:
Basic info last published 15/03-23

High-Performance Game Programming

Course info
Language:
English
ECTS points:
7.5
Course code:
KGHIPGP1KU
Participants max:
40
Offered to guest students:
yes
Offered to exchange students:
yes
Offered as a single subject:
yes
Price for EU/EEA citizens (Single Subject):
10625 DKK
Programme
Level:
MSc. Master
Programme:
MSc in Games
Staff
Course manager
Associate Professor
Teacher
Part-time Lecturer
Teacher
Part-time Lecturer
Course semester
Semester
Efterår 2023
Start
28 August 2023
End
26 January 2024
Exam
Abstract

Students attending this course will study some of the core algorithms and systems related to game development.

Description

This course will approach some of the algorithms and ideas that are at the core of the development of modern game engines and expand on technical subjects that were seen in the course "Game Programming".

The student will learn the inner workings of game engines both from a technical and algorithmic perspective, touching upon topics such as:

  • Entity-component systems
  • Game development tools
  • Debugging and profiling
  • Telemetry
  • Hardware acceleration and SIMD
  • Data-oriented design
  • Building and deployment

Formal prerequisites

The essential skills and requirements are:

  • Good programming skill, since the course will propose programming exercises and will require a final project.
  • Knowledge of basic data structures, e.g. linked lists and dictionaries.
  • Foundational understanding of discrete mathematics and linear algebra.

Optimally the student has completed the course "Game Programming".


Intended learning outcomes

After the course, the student should be able to:

  • Use profiling tools to measure code performance
  • Implement systems covered during the course in the context of a game engine
  • Analyze, implement and explain a topic of their choice. The topic must be related to the core content of the course
  • Evaluate game engine technologies and critically assess their application in different development contexts
  • Classify and compare different software architectures and relate them to their appropriate application
Ordinary exam
Exam type:
D: Submission of written work with following oral, External (7-point scale)
Exam variation:
D2G: Submission for groups with following oral exam supplemented by the submission. Shared responsibility for the report.