Physical Computing (Spring 2023)
Official course description:
Course info
Programme
Staff
Course semester
Exam
Abstract
The course will introduce and teach students to work with Physical Computing, including an exploration of input and output modalities in human-machine interactions beyond screens, keyboards and the mouse. The course will teach the students fundamental concepts of basic electronics and how to work with a microcontroller using for example the Arduino platform.Description
The course is important because in any design practice, knowledge about the materials used to do design is essential. In the larger context of digital design, students need to have a certain level of knowledge about digital materials also on a physical level, i.e. electronics. The course allow students to experiment with sensors and other input or output technologies as low-level building-block in technology design allowing them to apprehend knowledge of how everyday technologies are constructed and how to design interactive technologies and experiences from a technical, physical perspective.
After the course, it is expected that the student should be able to, for example, build interactive Physical Computing systems based around for example the Arduino-platform, read simple datasheets and circuit schematics, and design and construct simple interactive installations.
The course is rather hands-on, and includes much lab-work. The course teach the students fundamental concepts of basic electronics and how to connect and program a microcontroller. Students will get familiar with the properties and use of standard components such as resistors, diodes, transistors and capacitors but also more complex components and sensors. They will also learn how to construct circuits on a breadboard.
Formal prerequisites
This course is a 2nd semester course on the BSc Digital Design and Interactive TechnologiesIntended learning outcomes
After the course, the student should be able to:
- Apply, Name, and Describe basic electronic components, sensors, actuators and relevant formulas.
- Construct interactive models, devices or systems utilizing microcontrollers that will be programmed by the students.
- Prototype a working Physical Computing system.
- Evaluate and reflect on the work from a technical, physical/digital and interaction paradigm perspective.
- Analyse and relate your work to State-of-the-art (e.g. from research articles)
Learning activities
Theoretical introduction to lab-activities and related topics.
Basic electronics and circuit diagrams.
Basic programming of a microcontroller.
Plenum and group discussions.
Prototyping and construction of circuits; using for example an Arduino board.
Presentations in class.
Course literature
The students will mainly use lecture materials (e.g. powerpoint slides) and academic papers.
Student Activity Budget
Estimated distribution of learning activities for the typical student- Preparation for lectures and exercises: 5%
- Lectures: 30%
- Exercises: 30%
- Assignments: 5%
- Project work, supervision included: 20%
- Exam with preparation: 5%
- Other: 5%
Ordinary exam
Exam type:D: Submission of written work with following oral, External (7-point scale)
Exam variation:
D22: Submission with following oral exam supplemented by the submission.
The students construct and present at the oral exam a smaller physical project/prototype. A submission outlining the project is submitted beforehand (report submission).
30 minutes
reexam
Exam type:D: Submission of written work with following oral, External (7-point scale)
Exam variation:
D22: Submission with following oral exam supplemented by the submission.
30 minutes
Time and date
Ordinary Exam - submission Wed, 17 May 2023, 08:00 - 14:00Ordinary Exam Mon, 19 June 2023, 09:00 - 21:00
Ordinary Exam Tue, 20 June 2023, 09:00 - 21:00
Ordinary Exam Wed, 21 June 2023, 09:00 - 21:00
Ordinary Exam Thu, 22 June 2023, 09:00 - 20:55
Reexam - submission Wed, 26 July 2023, 08:00 - 14:00