Experimental Design in Practice
The course allows the students to move away from a pre-defined or functional design agenda to explore digital and interactive design from other perspectives. This enables the students to re-think, hence re-evaluate, and deepen their understanding of their existing competences and digital design methods and tools while acquiring specific new knowledge (both theoretical and applied) on Experimental Design processes and projects.
The course and project will have a dominant technical part where the students will design interactions with networked devices, in order to expose the students to critical reflections on elements of interaction and resulting user experiences. It will explore multi-sensor scenarios in connected devices, which will be experimented with through a perspective of Internet of Things, ubiquitous computing, and device interconnectivity.
Formal prerequisitesThe course builds upon knowledge from the 1st semester programming courses and students should have completed either one of those courses.
Intended learning outcomes
After the course, the student should be able to:
- Conduct and report on design experiments in which (networked) interaction is in focus.
- Critically reflect on the issues and principles underlying an experimental design process, including experiment initiation, execution, evaluation and articulation.
The course will use articles and book chapters that will be posted on LearnIT.
Student Activity BudgetEstimated distribution of learning activities for the typical student
- Preparation for lectures and exercises: 25%
- Lectures: 15%
- Exercises: 20%
- Project work, supervision included: 30%
- Exam with preparation: 10%
Ordinary examExam type:
C: Submission of written work, Internal (7-point scale)
C1G: Submission of written work for groups
Time and dateOrdinary Exam - submission Wed, 26 May 2021, 08:00 - 14:00
Reexam - submission Wed, 14 Jul 2021, 08:00 - 14:00