Official course description:

Full info last published 1/11-19
Course info
Language:
English
ECTS points:
7.5
Course code:
BSSODSE1KU
Offered to guest students:
no
Offered to exchange students:
Offered as a single subject:
no
Programme
Level:
Bachelor
Programme:
BSc in Data Science
Staff
Course manager
Assistant Professor
Course semester
Semester
Efterår 2019
Start
26 August 2019
End
31 January 2020
Exam
Exam type
ordinær
Internal/External
intern censur
Grade Scale
7-trinsskala
Exam Language
GB
Abstract

The course is an introduction to software engineering, software development, and object-oriented programming for Data Science BSc students.   

Description

Please be aware that changes may occur!

Content:

  • principles of software engineering
  • software architectures and design patterns
  • object-oriented analysis and design with UML as modeling language
  • object-oriented implementation with Java as programming language


Formal prerequisites

To be determined.

Intended learning outcomes

After the course, the student should be able to:

  • Explain and be able to execute the essentials of all primary facets of software development within software engineering including analysis, design, implementation, testing, validation, and verification
  • Describe and apply modeling techniques for analysis and design
  • Describe and apply object-oriented methods for analysis, design and implementation, e.g., in the programming language Java
  • Explain the principles of software architecture, including fundamentals of a variety of common architecture styles and design patterns
  • Construct useful, coherent, large-scale systems of up to approx. 10 KLOC in size, including the ability to perform system and domain analysis for a given problem, propose an appropriate software architecture, write a system specification and its implementation, and validate the implementation against its specification.
  • Describe processes to plan and run a software engineering project including different stakeholders and their respective roles.
Learning activities

  • explain and be able to execute the essentials of all primary facets of software development within software engineering including analysis, design, implementation, testing, validation, and verification
  • describe and apply modeling techniques for analysis and design
  • describe and apply object-oriented methods for analysis, design and implementation, e.g., in the programming language Java
  • explain the principles of software architecture, including fundamentals of a variety of common architecture styles and design patterns
  • construct useful, coherent, large-scale systems of up to approx. 10 KLOC in size, including the ability to perform system and domain analysis for a given problem, propose an appropriate software architecture, write a system specification and its implementation, and validate the implementation against its specification
  • describe processes to plan and run a software engineering project including different stakeholders and their respective roles

Course literature

The course literature is published in the course page in LearnIT.

Ordinary exam
Exam type:
A: Written exam on premises, internal (7-trinsskala)
Exam variation:
A33: Written exam on premises on paper with restrictions
Exam description:

Duration: 4 hours

There is no access to advanced electronic tools such as computers, e-Readers or tablets. 
Only old-fashioned standard tools for writing on paper are allowed. 
Only use of ballpoint pen is allowed for the final exam hand-in. 



reexam
Exam type:
Z. To be decided, - (-)

Time and date