Official course description:

Full info last published 25/11-21
Course info
Language:
English
ECTS points:
7.5
Course code:
KSINSMT1KU
Participants max:
25
Offered to guest students:
yes
Offered to exchange students:
no
Offered as a single subject:
yes
Price for EU/EEA citizens (Single Subject):
10625 DKK
Programme
Level:
MSc. Master
Programme:
MSc in Computer Science
Staff
Course manager
Associate Professor
Teacher
Research Assistant
Teacher
Part-time Lecturer
Course semester
Semester
Forår 2022
Start
31 January 2022
End
31 August 2022
Exam
Exam type
ordinær
Internal/External
intern censur
Grade Scale
7-trinsskala
Exam Language
GB
Abstract

In collaboration with industrial partners, students will apply Scrum in practice and reason about its application in an environment as realistic as possible.


Description

The goal of this course is to learn to apply agile in practice, especially Scrum.  This is achieved through practical work as a Scrum Master of a software development group executing a software project in collaboration with an industrial partner.

Synergy with other electives.  In the semester, you will be able to integrate the learnings by also taking the "Digital Transformation and Change" course, which provides you with a toolbox of theories and practical perspectives that can be helpful and applied in practise in the project in the "Industrial Scrum Master Training" course.

Formal prerequisites
  • You have read an introductory course in software development / software engineering and – maybe as part of it – participated in a small team programming project of at least six team members.
  • You are able to apply some programming language to construct fully functional software programs
  • You know the basics of software engineering, e.g., different software process models and related activities
  • You know the basics of agile methods, especially Scrum.
Intended learning outcomes

After the course, the student should be able to:

  • Plan, structure, organize, and execute a large-scale software development project as a team Scrum Master in collaboration with an industrial partner
  • Plan, organize, and conduct collaboration with the Product Owner, while facilitating the cooperation between the Scrum team and the Agile Coach
  • Explore, compare, and suggest different practices and tools to support the team throughout the project
  • Reflect on the communication and collaboration within the team and with all other stakeholders
  • Coach, teach, and ensure the application of Scrum in practice as a Scrum Master and reflect over its usage
  • Identify, analyze, and propose solutions based on both practice and current research in software engineering to teamwork related issues and reflect on their impact.
  • Compare and discuss with peers different teamwork related issues and attempted solutions
Learning activities

In this course, the main emphasis is on the practical work as a Scrum Master for a bachelor level Scrum team that is building working software according to the requirements of an industrial partner. You will learn to apply Scrum, one of the agile methods, in practice by performing several short iterations together with your team.  The course will start with introductory lectures and team forming activities followed by intensive Scrum Master training workshops. After the workshops, you will start guiding and coaching your own Scrum team as a Scrum Master. You will be assigned a professional industrial Agile Coach to support and mentor you in your new role during the entire project.  As a Scrum Master, you will be actively cooperating with your team, as well as with your industrial partner. Besides guiding your team regarding Scrum, you will be actively supporting your team in their daily activities, investigating technologies for the project, organising and analysing teamwork in practice, and analysing and jointly solving software engineering related problems.  During the project you will participate in project reviews with your team. In addition, there will be experience exchanges sessions both between the Scrum Masters (in the form of a Scrum Master Community of Practice), as well as between other teams. These sessions will help you share experiences with your colleagues, deepen your learning on specific topics, and receive peer guidance when facing challenges.

Mandatory activities
All students must comply with the following mandatory activities to be admitted to the exam:
  1. Successfully complete the Scrum Master training (includes test)
  2. Participate in the Scrum simulation
  3. Participate in feedback session 1
  4. Participate in feedback session 2
Mandatory activities 2–4 are associated with a set of mandatory hand-ins:
  • Group Hand-ins: Feedback Session slide set, Process Overview document, Technical Overview document
  • Individual Hand-in: Project Learning Diary

The student will receive the grade NA (not approved) at the ordinary exam, if the mandatory activities are not approved and the student will use an exam attempt.

Course literature
  • Beck, Kent, et al. "Manifesto for agile software development." (2001).
  • Schwaber, Ken, and Jeff Sutherland. "The scrum guide." Scrum Alliance 2020.
  • Project manual
  • Articles provided throughout the course

Student Activity Budget
Estimated distribution of learning activities for the typical student
  • Preparation for lectures and exercises: 1%
  • Lectures: 12%
  • Assignments: 20%
  • Project work, supervision included: 50%
  • Exam with preparation: 4%
  • Other: 13%
Ordinary exam
Exam type:
D: Submission of written work with following oral, Internal (7-point scale)
Exam variation:
D22: Submission with following oral exam supplemented by the submission.
Exam submission description:
The written work submission is a reflective Scrum Master learning diary.
Exam duration per student for the oral exam:
30 minutes

Time and date