Preliminary public information for, subject to change:
Preliminary info last published 29/03-19

Experimental Design in Practice

Course info
Language:
English
ECTS points:
7.5
Course code:
KAEXDEP1KU
Offered to guest students:
yes
Offered as a single subject:
yes
Price (single subject):
10625 DKK (incl. vat)
Programme
Level:
MSc. Master
Programme:
Master of Science in Information Technology (Digital Design and Interactive Technologies)
Staff
Course semester
Semester
Forår 2020
Start
27 January 2020
End
31 August 2020
Abbreviation
20201
Exam
Abstract
In this course, the students will work with the fundamental elements of ubiquitous computing (including history, systems & technology, context & location, and privacy), alongside a practical experimental design project that considers future societal impact (e.g. future scenarios, speculative design, design fiction).
Description

The course allows the students to move away from a pre-defined or functional design agenda to explore digital and interactive design from other perspectives. This enables the students to re-think, hence re-evaluate, and deepen their understanding of their existing competences and digital design methods and tools while acquiring specific new knowledge (both theoretical and applied) on Experimental Design processes and projects. The course and projects will have a dominant technical part where the students will move away from one-device (e.g. course taught in the BSc program) and one-device-to-cloud (as taught in the MSc course Prototyping Interactive Technologies) interactions towards distributed systems where multiple devices communicate and collaborate to create different user experiences. In doing so, the course will expose the students to critical reflections on ubiquitous/pervasive computing from both a society and interaction perspective.



From a technical perspective, the course will explore the power of multi-device and multi-sensor scenarios and the students will work with experimental design through explorations of Internet of Things, Pervasive computing, device interconnectivity and distributed systems.

In their projects the students explore random, ludic, speculative, critical, opportunistic and non-linear interactions that come from pervasive, multiple systems (potentially unaware of each other).


Intended learning outcomes

After the course, the student should be able to:

  • Describe fundamental elements of ubiquitous computing, discuss application domains, and reason about societal impact
  • Select, combine, and apply theories and methods for data collection & analysis, idea & concept development, and presentation & evaluation
  • Develop, present and analyze a speculative design concepts using appropriate materials, tools and techniques
  • Critically reflect on designerly speculative practices as means of inquiry
Ordinary exam
Exam type:
C: Written report, external (7-trinsskala)
Exam variation:
C: Submission of written work
Exam description:

Students work throughout the semester on a design project. Group sizes: 3-6 students. 
Hand-ins: a project reports based on the design project, and media depicting the outcome of the design project (video & catalogue).