IT-Universitetet i København
 
  Tilbage Kursusoversigt
Kursusbeskrivelse
Kursusnavn (dansk):Multimedieteknologi 
Kursusnavn (engelsk):Multimedia Technology 
Semester:Forår 2009 
Udbydes under:cand.it., softwareudvikling og -teknologi (sdt) 
Omfang i ECTS:7,50 
Kursussprog:Dansk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:25 
Forventet antal deltagere:30 
Maks. antal deltagere:40 
Formelle forudsætninger: Basic ability to program in some imperative programming language (Java, Python, C/C++/C. This is normally obtained by following the first semester undergraduate course Grundlæggende Programmering (GPP).
You also need to know basic mathematical concepts known from your high school education. We will make up for any lacks in that respect.

The course is intended for both bachelor and master students
 
Læringsmål: After the course:
• You will be able to develop interactive computer graphics applications in C# and DirectX
• You will be able to clearly explain and implement geometric and projective transformations of images and 3D objects (2D and 3D, pinhole cameras, stereo cameras).
• You will be able to clearly explain and employ rasterization of geometric primitives (drawing lines, polygons, etc.)
• You will be able to employ and clearly explain standard methods in 2D and 3D computer graphics including texture-mapping, shadows, hidden surface removal and lighting.
• You will be able to clearly explain and implement standard operations on images (such as image filtering and image morphology) in Matlab.
• You will be able to clearly explain and use basic linear algebra in Matlab.
• You will be able to adapt appropriate vision and graphics methods to a given problem.
 
Fagligt indhold: The course gives an introduction to computer graphics, computer vision, linear algebra and image analysis. In the course we will present the fundamental models used for these areas and how to implement them. You will in the exercises and mandatory assignments be getting hands-on experience with the techniques. In the exercises we will use direct X, images from digital cameras and possibly wiimotes to illustrate the theory.

Image analysis, computer vision and computer graphics play decisive roles in our society in relation to automated processes in industry and in our daily lives. For example, the Nintendo Wii is a case of commercial highly popular product that both use computer graphics for showing 3D graphics onto the screen and computer vision, and cameras for being able to control the Wii (through the wiimote).
Generally, we have observed a dramatic increase of the use of cameras in mobile phones and consumer cameras almost everywhere. There is therefore an increasing need to able to extract information from the images (for example searching in huge image databases ) and display 2D and 3D information on the displays.

The techniques learned in the course are fundamental in a series of everyday use-cases:
• Human computer interaction and in games: Eye toys, multi-touch screens, eye tracking, face recognition, surveillance applications, QR codes.
• In the health sector: 3D scanners and other imaging sensors are used for diagnostic support and for evaluation of the progression of the disease and for evaluation of the treatment.
• Various applications: Google (image search), Adobes Photoshop, Premiere and After effects; 3D studio max and computer games.

----------------

The course can be attended by all types of students (B.Sc., M.Sc., Master, Diploma etc) - it is offered as an optional course for B. Sc. students but teaching will be differentiated.

 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

14 lectures + 14 exercise sessions. Manadatory homework will be given through-out the semester. Each mandatory assignment can be used by the student in the exam

We will spend 6 hours a week on lectures and exercises.

You are expected to work systematically. The course gives plenty of opportunities in the guided exercise session to gain hands-on experience with solving problems and with implementing algorithms in both C# and.

We will be using sections from various references for the teaching material.
------------

Se hvordan undervisningen er tilrettelagt her:
link til skemaoplysninger
Skemaoplysningerne for forårssemesteret vil være tilgængelige fra kort før semesterstart.

See the schedule here:
link to the time table
The schedule for the spring term will be available shortly before the beginning of the term
 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

 

Litteratur udover forskningsartikler:Various notes

 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Torsdag 09.00-12.00 Forelæsning ITU 2A14
Torsdag 13.00-15.00 Øvelser ITU 4A54

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2009-05-20 No later than 3PM Skriftlige arbejder ITU The Examination Office
2009-06-18 Tidsrum oplyses senere Mundtlig eksamen ITU 3A14
2009-06-19 Tidsrum oplyses senere Mundtlig eksamen ITU 3A14