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Kursusbeskrivelse
Kursusnavn (dansk):At forstå interaktionsdesign 
Kursusnavn (engelsk):Understanding Interaction Design 
Semester:Forår 2013 
Udbydes under:Master i it, Interaktionsdesign (ind) 
Omfang i ECTS:15,00 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:12 
Maks. antal deltagere:25 
Formelle forudsætninger:Information om studiestruktur
Dette kursus er obligatorisk på masteruddannelsen i Interaktionsdesign og multimedier. 
Læringsmål:After the course, the student should be able to:

A. Critically assess products, projects and services within the field;

B. Develop a project using interaction design method through:
• Carry out research: in order to put into perspective cultural challenges and who the audience/target is;
• Apply brainstorming and idea generation;
• Develop concepts;
• Develop prototypes (experience prototyping);
• Present final concepts with the use of narratives and scenarios.;
• Critically assess project process and results;
• Document and present the whole project process with the support of the literature seen in the course. 
Fagligt indhold:Interaction Design, What, when, how and why

Through insights of the topic as well as research and methods tools, the course will focus on broadening the perception of what Interaction Design means and where and how it is applied;

The students should expect to gain a historical and theoretical perspective within Interaction Design in order to be able to approach current and future challenges;

Technology should always serve us as a tool. It should improve our everyday by facilitation. It should not overrule the individual or his/her daily tasks. It should be intuitive; it should adapt and transform in a conscious and responsible approach. Innovation doesn’t necessarily mean something “new” in its source, sometimes it just means rearranging. By taking people and, consequently, social needs in consideration first, there are higher chances of a successful outcome as they become co-authors of the product and not only spectators.

In other words, this course will try to look at Interaction Design and evaluate its role in society, how it keeps influencing, altering and augmenting our lives. And how, you, as students, can expand your skills in order to create new, relevant and rewarding projects and experiences within the field. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger, øvelser og vejledning

14 weeks of teaching consisting of lectures blended with group exercises and projects' supervision.

It is expected that the students participate actively in the classes, projects and group work carried out throughout the course. The course also has a blog which is used as a place for discussion and opportunity for sharing relevant content related to the class.

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Skemaoplysninger:
Se hvordan undervisningen er tilrettelagt her:
link til skemaoplysninger
Skemaoplysningerne vil være tilgængelige fra kort før semesterstart. 

Obligatoriske aktivititer:Der er ingen obligatoriske aktiviteter. Vær venlig KUN at ændre denne tekst når der er obligatoriske aktiviteter./
There are no mandatory activities. Please, change this text ONLY when there are mandatory activities. 
Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

The duration of the oral examination is max 40 minutes per examinee (incl. any group presentation and grade assessment).
 

Litteratur udover forskningsartikler:Changes may occur until the beginning of the term.

Bill Moggridge. Designing Interactions, MIT Press, 2007.

William Buxton. Sketching User experiences: getting the design right and the right design. Elsevier, 2007.

Tom Kelley and Jonathan Littman. The Art of Innovation. Profile Books, 2001.

Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt and Bill Buxton. Sketching User Experiences. Elsevier 2012.

Alexander Osterwalder, Yves Pigneur. Business Model Generation. Wiley, 2010.

Isabel Froes, Kevin Walker. The Art of playful Mobility in Museums in Conversations with Visitors, Social Media in Museums. MuseumsEtc, 2012.

Don Norman. The design of everyday things. Basic Books, 1988.

Don Norman. The Design of Future Things. Basic Books, 2007.

Tony Schwartz. Media the Second God, Doubleday, 1983.

Marshall McLuhan. Understanding Media, MIT Press, 1994 (1964).

Jon Kolko. Exposing the Magic of Design. Oxford University Press, 2011.

Mike Press and Rachel Cooper. The Design Experience, The Role of Design and Designers in the Twenty-First Century. Ashgate, 2003.

Pine & Gilmore(eds), Introduction to Markets of One, Harvard Business School Press, 2000.

Regis McKenna, “Marketing in an Age of Diversity” in Pine & Gilmore, Markets of One, Harvard Business School Press, 2000.

Pine & Gilmore. The Experience Economy, Harvard Business School Press, 1999

P. David Marshall, The New Intertextual Commodity in Harries, The New Media Book, BFI Publishing, 2002.

Bauman, Zigmund. Globalization: The Human Consequences, Columbia University Press, 1998.

Randall, D., Harper, R., and Rouncefield, M. Ethnography and How To Do It in Fieldwork for Design: Theory and Practice, Springer-Verlag London, 2007. 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Mandag 17.00-18.50 Forelæsning ITU 4A22
Mandag 19.00-20.50 Øvelser ITU 4A22, DesignLab
Onsdag 17.00-18.50 Forelæsning ITU 4A22
Onsdag 19.00-20.50 Øvelser ITU 4A22

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2013-05-15 No later than 2PM Skriftlige arbejder ITU Student Affairs and Programmes, wing 3D
2013-06-12 Tidspunkt oplyses senere Mundtlig eksamen ITU Aud 5 (3A12/3A14)
2013-06-13 Tidspunkt oplyses senere Mundtlig eksamen ITU Aud 5 (3A12/3A14)