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Kursusbeskrivelse
Kursusnavn (dansk):3D-begynder 
Kursusnavn (engelsk):Introductory 3D 
Semester:Efterår 2013 
Udbydes under:cand.it., digital design og kommunikation (ddk) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:35 
Maks. antal deltagere:35 
Formelle forudsætninger:The student should have a good knowledge of computers. A basic knowledge of Adobe Photoshop and After Effects is preferable but not a must. Prior experiences with a 3D-animation software is a plus, but is not necessary, and the student can enter the class with no prior experience within the field of 3D-animation. 
Læringsmål:After the course students should be able to:
-Identify diverse approaches to 3D-animation
-Evaluate visual storytelling in 3D-animation
-Assess critically 3D-animation in relation to theory and history
-Apply fundamental processes in visual storytelling for 3D-animation
-Create a 3D-animation project
-Control 3D CGI production pipeline 
Fagligt indhold:The class is a foundation class to acquire, to experience, to analyze, to apply and to evaluate the fundamentals of 3D-animation. The class is a critical study of the 3D-animation media and the focus of the class will be about diverse approaches of making 3D-animation for films, games and visualizations. The class emphasizes a practical approach on how to make 3D-animations, but also includes a theoretical and historic perspective to the subject.

The student make their own unique 3D-animation project including the four basic elements of 3D-animation (modeling, texturing, animation & rendering). They present their own project to the whole class and write and analyze there methods making it in a 10 page rapport where they relate their production to a product and places it in a historical context.

Students are strongly recommended to attend classes. Presenting a 3D-animationproject is mandatory and is an individual assignment. The student is also expected to study and practice tutorials in the 3D-animation software of there own preference outside class hours, with fellow students and by them self (in class Maya and Mudbox is used by the teatcher). 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

14 ugers undervisning bestående af forelæsninger og øvelser
The class expects students to produce a unique 3D-animation project and an report of 10 pages on their project. Mandatory activities in class: In-class presentation of animation project, exact date will be announced at the introductory of the course and two separate mandatory hand ins of work trough mail. Outside class hours making tutorials in Maya to learn the basics of the software. Group presentation of individual work to each other outside class hours.

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Skemaoplysningerne vil være tilgængelige fra kort før semesterstart.

See the schedule here:

The schedule will be available shortly before the beginning of the term. 

Obligatoriske aktivititer:During this course students will be required to hand in a mandatory assignment, that need to be completed/approved before being eligible to register for the examination and e.g. being allowed to submit written work for examination. Failure to hand in this mandatory assignment on time will mean that the registration for examination is annulled.

The mandatory assignment is (Deadlines are posted separately, e.g. on the course blog):
* Model, texture, animate & render a unique figurative 3D-model from an existing or made production design.
* 2 separate hand ins of student work-in-progress
* in-class presentation of the project. 
Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

Written examination assignment:
A DVD of the students animation project, and a 10 page rapport describing and reflecting over the process (with text and pictures) making it, relating it to a real product and placing it in a historical context.  

Litteratur udover forskningsartikler:Bog: Introducing Maya 2011 Forfattare: Dariush Derakhsani Sybex Forlag


Introduction to Maya 2011 or 2012, Dariush Derakhshani
Mastering AutoDesk Maya 2011 or 2012, Eric Keller, Todd Palamer, Antony Heller
Kompendium

Optional book,
Maya Techniques: Hyper-Real Creature Creation, Alias Learing Tools, Eric Miller, Paul Thuriot, Jeff Uney. 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Mandag 17.00-18.50 Forelæsning ITU 3A52PC
Mandag 19.00-20.50 Øvelser ITU 3A52PC

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2013-12-11 No later than 2PM Skriftlige arbejder ITU Student Affairs and Program (wing 3D)