IT-Universitetet i København
 
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Kursusbeskrivelse
Kursusnavn (dansk):Projektklynge: Videregående spilteori 
Kursusnavn (engelsk):Project Cluster: Advanced Game Theory 
Semester:Efterår 2010 
Udbydes under:cand.it., medieteknologi og spil (mtg) 
Omfang i ECTS:0,00 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:
Forventet antal deltagere:32 
Maks. antal deltagere:36 
Formelle forudsætninger:This cluster is meant for MTG students enrolled in the old curriculum. In stead of the course Advanced Game Theory, students are expected to write a 15 ECTS project.

Text from old description
This course builds directly on Computer Game Theory (MCST) / Game Theory (MGT), which must be completed as a requirement for enrollment. Guest students should speak with the teacher directly about non-ITU courses that might fill the prerequisite. The student should already have a basic understanding of the theoretical aspects of games and gaming. A keen interest in theoretical issues and concepts is a must.

You are expected to take active part in the course, which will be run as a seminar with obligatory student presentations. 
Læringsmål:Text from old description

This theory course seeks to promote methodological thinking. Through careful examinations of crucial game concepts and close analyses of one or more games, participants will learn to understand game elements and their function. Game analysis can mean many things, and the participants will chose their own tools from among many possible ones, depending on the purpose of the analysis. The course aims to let the students develop a critical vocabulary and a set of tools that support their critical examination of the games or game elements.

This should be useful to game designers, game critics, researchers, and anyone who wants to develop a finer sense of how games achieve their goals.

The course will make the participants familiar with some of the cutting edge issues in current computer game theory:

* What is the relationship between theory and practice; can theory influence game design?
* Understanding games a whole; comprised of part technology, part artwork, and part social convention and interaction.
* What does it mean to analyse games?
* How might we consider the role of play?
* How is the social a key component in a theoretical understanding of games?
* How are emotions used in games?
* Is emergence a key concept?
* What is the relation between game structure and game content?

Practical goals of the course are:

The student will have acquired a sense of the most important discussions and issues in the field of critical game theory. The student will be able to participate in a theoretical debate in the field. The student will be able to write a research-quality paper on a theoretical issue, critically applying game theories and concepts to solve a self-formulated research question. The student will be prepared to write a master's thesis in game theory and analysis. 
Fagligt indhold:Text from old description

The course will focus on several in-depth investigations of particularly crucial topics and concepts:

  • Game Analysis
  • Gameplay
  • Ontologies and taxonomies (eg. game design patterns, MDA etc)
  • Social Component of Games & Play
  • Emotions in Games
  • Emergence
  • Fun and Experience
  • Values, Norms, Ideologies
 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

Text from old description

You are expected to take active part in the course, which will be run as a seminar with obligatory student presentations.
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I introugen (uge 35) er øvelsestimerne aflyst for dette kursus.

During the intro week (week 35) the exercises are cancelled.

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Se hvordan undervisningen er tilrettelagt her:
link til skemaoplysninger
Skemaoplysningerne vil være tilgængelige fra kort før semesterstart.

See the schedule here:
link to the time table
The schedule will be available shortly before the beginning of the term.

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Information om studiestruktur / Information about study structure
Dette kursus er en del af MTG-specialiseringen Design og analyse af spil, som du kan finde beskrevet her:
MTG studiestruktur
For at blive cand.it. i MTG skal du bestå MTG's backbonekurser, og desuden gennemføre en 22,5 ECTS specialisering samt to 7,5 ECTS valgfag.

This course is part of the MTG specialization Design and Analysis of Games - find it described here:
MTG study structure
In order to graduate as a MSc in MTG, you need to pass the MTG backbone courses, and also take a 22,5 ECTS specialization and two 7,5 ECTS electives.
 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

 

Litteratur udover forskningsartikler:Compendium being prepared.