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Kursusnavn (dansk):Digitalt spildesign 
Kursusnavn (engelsk):Designing Digital Play 
Semester:Forår 2011 
Udbydes under:Bachelor i digitale medier og design (bdmd) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:20 
Maks. antal deltagere:27 
Formelle forudsætninger:Information about study structure
This course is a bachelor elective on the bachelor in Digital Media and Design. A description of the course of study can be found here (in Danish): Bachelor Digital Media  
Læringsmål:After the course, the student should be able to:

- Discuss the cultural and social importance of the concept of play.

- Describe how play is used in the development of interactive services and games.

- Explore and account for how play can be evoked from design practices and principles.

- Design and implement play experiences on digital environments

- Test the success of a particular play approach to an interactive concept. 
Fagligt indhold:Play is at the core of many interactive experiences, from digital and non-digital games to online services, social networks, and even electronic appliances. However, we don’t often stop and think about the nature of play, and how it is actually designed, implemented, and tested.

This course will focus on drawing into the digital design domain inspiration and practices from play and computer games. It will not be, however, a game development course. Students will be encouraged to create playful objects and/or interactions, but the course is not centered on game design theory. Rather, this course is focused on play theory and design research.

In the first part of the course, students will be introduced to the classic theories of play, asking them to explore how playfulness and games provide powerful emotional, social and cognitive experiences. This first part of the course will be highly theoretical, focused on reading and discussing two essential texts in play studies.

The second half of the course will center on exploring play from an interaction and game design perspective. Students will become familiar with some basic design principles in traditional fields, and how they can be leveraged into digital play. Students will also begin to experiment with creating play dynamics in real-world domains.
The ultimate goal of the course is to provide Digital Interaction Design students the opportunity to explore how play might be fruitfully used in a range of design contexts. 
Læringsaktiviteter:

The course will consist of 14 weeks of teaching, comprising lectures, reading groups, exercises and group work.

The first 6 weeks of the course will be dedicated to critically engaging with play theory. On alternate weeks students will form reading groups and lead discussions based on the readings, which will be introduced by the teacher in the previous week.

From week 7 to 12, students will explore the notion of play from a variety of interactive design perspectives. These classes will be structured as a 2 hour lecture, followed by an exercise to be made in groups.

The last 2 weeks of the course students will be developing their final assignment.

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See the schedule here:
link to the time table
The schedule will be available shortly before the beginning of the term. 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

Final hand-in consists of:

- A prototype of a digital interactive object (service, game, website) that uses play as the central interaction conceptual model, and

- A 2000 word individual reflection that uses the course literature to analyze the prototype as a case study, focusing on how that object appropriates the concept of play and utilizes it to better convey a model of interaction.

The duration of this oral exam is 20 minutes.  

Litteratur udover forskningsartikler:* Expected selection of readings - changes may occur *

The following are compulsory readings:

Caillois, Roger, Man, Play and Games.
Sutton-Smith, Brian, The Ambiguity of Play.
Huizinga, Johann, Homo Ludens.
Salen, Katie. and Zimmerman, Eric, Rules of Play.
Schön, Donald, The Reflective Practitioner 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Mandag 10.00-12.00 Forelæsning ITU DesignLab
Mandag 12.00-14.00 Øvelser ITU DesignLab

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2011-05-25 09:00-15:00 Skriftlige arbejder ITU Eksamenskontoret (2E)
2011-06-16 Kontakt kursusansvarlig for individuelt tidspunkt Mundtlig eksamen ITU 3A18
2011-06-17 Kontakt kursusansvarlig for individuelt tidspunkt Mundtlig eksamen ITU 3A18