The course will consist of 14 weeks of teaching, comprising lectures, reading groups, exercises and group work. The first 6 weeks of the course will be dedicated to critically engaging with play theory. On alternate weeks students will form reading groups and lead discussions based on the readings, which will be introduced by the teacher in the previous week. From week 7 to 12, students will explore the notion of play from a variety of interactive design perspectives. These classes will be structured as a 2 hour lecture, followed by an exercise to be made in groups. The last 2 weeks of the course students will be developing their final assignment. ----- See the schedule here: link to the time table The schedule will be available shortly before the beginning of the term.
Final hand-in consists of: - A prototype of a digital interactive object (service, game, website) that uses play as the central interaction conceptual model, and - A 2000 word individual reflection that uses the course literature to analyze the prototype as a case study, focusing on how that object appropriates the concept of play and utilizes it to better convey a model of interaction. The duration of this oral exam is 20 minutes.