IT-Universitetet i København
 
  Tilbage Kursusoversigt
Kursusbeskrivelse
Kursusnavn (dansk):Digital design og interaktive teknologier - introduktion 
Kursusnavn (engelsk):Digital Design and Interactive Technologies - Foundations 
Semester:Efterår 2018 
Udbydes under:Bachelor i digital design og interaktive teknologier (b-ddit) 
Omfang i ECTS:15,00 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:40 
Forventet antal deltagere:
Maks. antal deltagere:70 
Formelle forudsætninger:Admission to the Bachelor programme in Digital Design and Interactive Technologies 
Læringsmål:After the course, the student should be able to:
- Contrast a research problem to a practical problem
- Integrate academic knowledge into design work
- Analyze and describe the quality of academic sources
- Describe the characteristics of an ill-structured (wicked) design problem
- Describe basic elements of design processes
- Compare and apply basic design methods
- Describe basic methods for studying user practice
- Describe and apply basic methods for observing user practice 
Fagligt indhold:The course provides students with an overview of core elements in the programme BSc in Digital Design and Interactive Technologies, and introduces basic contents from all four course cluster areas: Design Theory and Design Methods; Interactive Technologies; Research and Analysis; and Business and Innovation. The main vehicle for learning is a design project carried out in groups. The course introduces fundamentals of academic thinking, including characteristics of research problems vs. practical problems, quality of academic sources, and how academic knowledge can be applied in the design project. Further, students are introduced to different kinds of design processes, characteristics of design problems, qualities of designs, and a ‘minimal toolbox’ of design methods for the design project. They also learn how to study and observe user cultures and practices in the project, and finally they are introduced to fundamental business aspects of digital design. 
Læringsaktiviteter:

The main vehicle for learning is a design project carried out in groups. Along the project students receive lectures and exercises in the three main subject areas of the course – digital design, digital culture and academic work – as support for their design work.

It is a live project, meaning that it is done in collaboration with a company, providing a realistic problem for the students to work on. It starts with a broad preliminary brief (cold brief) formulated in dialogue with the company.

Based on design research and field studies, each student group then frames a relevant design problem to work on, and develop a detailed brief (warm brief) for the problem, under supervision. The task for the students is then to apply relevant research-based knowledge to solve the design problem, based on course contents and result from their field work, design research and literature studies. The remaining part of the project is divided into three broad phases: (1) Design research, with literature study and field work; (2) Concept development, with idea generation and video storyboarding of promising ideas; and (3) Iteration and evaluation, with elaboration and detailing of the chosen design based on evaluation results, in a number of iterations. The final design is presented at an open exhibition.

The student group then writes a reflective report, covering initial research, design process, and reflections, as final delivery and base for examination. 

Obligatoriske aktivititer:None 
Eksamensform og -beskrivelse:D2G Aflevering med mundtlig eksamen der supplerer projekt. Delt ansvar for projekt., (7-scale, external exam)

The students work in groups of 3-5 students with a design project, and write a reflective report from the project that is handed in for examination. The report size is 20 pages + 4 additional pages per group member (also counting the first member). The examination time is 20 mins per student. The re-exam follows the same type of assessment.