IT-Universitetet i København
 
  Tilbage Kursusoversigt
Kursusbeskrivelse
Kursusnavn (dansk):Computer Games Culture 
Kursusnavn (engelsk):Computer Games Culture 
Semester:Efterår 2014 
Udbydes under:cand.it., spil (games) 
Omfang i ECTS:15,00 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:20 
Maks. antal deltagere:25 
Formelle forudsætninger:None, though this course will be particularly relevant to students who have already taken sociology/media/cultural studies courses and/or another class in computer game studies.
-----
Information about the course of study
This course is second part of a specialization on the Master of Science in IT, study programme Games, Analysis track. 
Læringsmål:After successful completion of the course the student should be able to:

• Demonstrate, through discussion and written work, an understanding of major areas within sociological computer game research.

• Situate that analysis within a broader social theory framework.

• Identify, for their final research paper, an empirical question/problem/domain in the social/cultural analysis of computer games.

• Select an appropriate method for its examination.

• Undertake a scholarly literature review relevant to the research area.

• Carry out that original research.

• Provide the analysis and argumentation via a substantial research paper. 
Fagligt indhold:This course will examine computer games from a cultural and sociological perspective. Using a variety of theoretical & methodological approaches (drawn from the humanities and social sciences) a range of topics will be discussed in an attempt to understand not only the internal workings and social dynamics of computer games, but their place in the broader culture.

Potential topics include: technology studies and values, games as material and symbolic sites of meaning making, avatars as social artifacts, social processes and interaction, bodies and identities at play, class, race and gender in representation, intellectual property debates, management and governance of communities, co-creative activities.

The course language is English. 
Læringsaktiviteter:

Lectures, discussions based on reading, classroom exercises and student-led workshops will constitute the bulk of the weekly in-class teaching.

Students are required to write a substantial original research paper (based on empirical data) for the class that addresses one of the themes dealt with throughout the term. An ungraded mid-term assignment involving a literature review for that paper is also required.

This is a graduate level course and as such, all students are expected to attend the sessions and fully participate in group exercises, come prepared (having done the reading, bringing it to class, and being ready to participate in discussion), and be working at a serious level commensurate with a graduate education.

All students should be familiarized with the ITU’s academic conduct & plagiarism policy (available online at the university website). If in doubt as to what constitutes appropriate quoting and citation practices you should speak with the professor. Note that you are also not allowed to dual-submit work (i.e. submitting the same paper, project, etc. for grading in more than one course at any time). Any violation of the university policy on academic integrity will result in disciplinary action. 

Obligatoriske aktivititer:Der er ingen obligatoriske aktiviteter. Vær venlig KUN at ændre denne tekst når der er obligatoriske aktiviteter./
There are no mandatory activities. Please, change this text ONLY when there are mandatory activities. 
Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern prøve

Students will be responsible for conducting an original piece of research that will form the basis of their final paper.  

Litteratur udover forskningsartikler:The course compendium should be purchased from the KUA Bookstore and brought to every class session.

Full details TBA.