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Kursusbeskrivelse
Kursusnavn (dansk):Interaktionsdesign - Teori og Metode 
Kursusnavn (engelsk):Interaction Design - Theory and Method 
Semester:Efterår 2013 
Udbydes under:Master i it, Interaktionsdesign (ind) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:12 
Maks. antal deltagere:25 
Formelle forudsætninger:NB: der er kursusspærring for studerende, der har taget ”At forstå interaktionsdesign” på master i Interaktionsdesign 
Læringsmål:After the course, the students should be able to:

A. Present a historical and theoretical perspective within Interaction Design

B. Critically assess and reflect upon Interaction Design as a field in order to understand current and future challenges;;

C. Critically analyse products, projects and services within the field;

D. Develop and present project using the design method learned throughout the course, which complies of:

• Carry out research: in order to put into perspective cultural challenges and who the audience/target is;
• Apply brainstorming and idea generation;
• Develop concepts;
• Develop prototypes (experience prototyping);
• Present final concepts with the use of narratives and scenarios;
• Critically assess and reflect over project process and results.

E. Document and present the whole project process;
F. Reflect over process with the support of the literature seen in the course. 
Fagligt indhold:Interaction Design, What, when, how and why

Through the history in the field combined with insights of the topic as well as research and methods tools, the course will focus on broadening the perception of what Interaction Design means and where and how it is applied;

The students should expect to gain a historical and theoretical perspective within Interaction Design in order to be able to approach current and future challenges. By the end of the course they should be able to present that they can reflect and critically assess the field.

Technology should always serve us as a tool. It should improve our everyday by facilitation. It should not overrule the individual or his/her daily tasks. It should be intuitive; it should adapt and transform in a conscious and responsible approach. Innovation doesn’t necessarily mean something “new” in its source, sometimes it just means rearranging. By taking people and, consequently, social needs in consideration first, there are higher chances of a successful outcome as they become co-authors of the product and not only spectators.

In other words, this course will present, discuss and analyse Interaction Design as a field, and evaluate its role in society, how it keeps influencing, altering and augmenting our lives. And how, you, as students, can expand your knowledge and skills in order to create new, relevant and rewarding projects and experiences within the field. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger, øvelser og vejledning

It is expected that the students participate actively in the classes, projects and group work carried out throughout the course. The course also has a blog, which is used as a place for discussion and opportunity for sharing relevant content related to the class. 

Obligatoriske aktivititer:Der er ingen obligatoriske aktiviteter. Vær venlig KUN at ændre denne tekst når der er obligatoriske aktiviteter./
There are no mandatory activities. Please, change this text ONLY when there are mandatory activities. 
Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

D22: Lecture based supplemented with project work. The grade assessment has two parts (hand-in and oral), a single grade is given based on the combined overall performance of the student.
The duration of the oral examination is max 40 minutes per examinee (incl. any group presentation and grade assessment).  

Litteratur udover forskningsartikler:Bill Moggridge. Designing Interactions, MIT Press, 2007.

William Buxton. Sketching User experiences: getting the design right and the right design. Elsevier, 2007.

Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt and Bill Buxton. Sketching User Experiences. Elsevier 2012.

Isabel Froes, Kevin Walker. The Art of playful Mobility in Museums in Conversations with Visitors, Social Media in Museums. MuseumsEtc, 2012.

Don Norman. The design of everyday things. Basic Books, 1988.

Don Norman. The Design of Future Things. Basic Books, 2007.

Randall, D., Harper, R., and Rouncefield, M. Ethnography and How To Do It in Fieldwork for Design: Theory and Practice, Springer-Verlag London, 2007.
Tony Schwartz. Media the Second God, Doubleday, 1983.

Marshall McLuhan. Understanding Media, MIT Press, 1994 (1964).

Jon Kolko. Exposing the Magic of Design. Oxford University Press, 2011.

Mike Press and Rachel Cooper. The Design Experience, The Role of Design and Designers in the Twenty-First Century. Ashgate, 2003.

Regis McKenna, “Marketing in an Age of Diversity” in Pine & Gilmore, Markets of One, Harvard Business School Press, 2000.

Pine & Gilmore. The Experience Economy, Harvard Business School Press, 1999

P. David Marshall, The New Intertextual Commodity in Harries, The New Media Book, BFI Publishing, 2002.

Bauman, Zigmund. Globalization: The Human Consequences, Columbia University Press, 1998. 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Mandag 17.00-18.50 Forelæsning ITU Designlab
Mandag 19.00-20.50 Øvelser ITU Designlab

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2013-12-16 No later than2PM Skriftlige arbejder ITU Student Affairs and Program (wing 3D)
2014-01-23 contact course manager Mundtlig eksamen ITU 3A18
2014-01-24 contact course manager Mundtlig eksamen ITU 3A18