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Kursusbeskrivelse
Kursusnavn (dansk):Digital Experience and Aesthetics 
Kursusnavn (engelsk):Digital Experience and Aesthetics 
Semester:Efterår 2014 
Udbydes under:Bachelor i digitale medier og design (bdmd) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:50 
Forventet antal deltagere:70 
Maks. antal deltagere:70 
Formelle forudsætninger:The course language is English, so students must be able to understand, read and write English at a high level. 
Læringsmål:After the course, students should be able to:

- Identify and reflect on key concepts related to digital media experiences

- Discuss basic theories underpinning digital aesthetics

- Contextualize digital aesthetics within a wider historical perspective

- Do exploratory design of the aesthetic side of digital media and technologies.

- Engage in digital creative practice and programming to produce aesthetic experiences

- Evaluate and reflect upon digital products from an aesthetic perspective

- Make academic arguments 
Fagligt indhold:Students enrolled in this course will learn about digital aesthetics through their own creative practice. That is, they will be asked to analyse existing digital art and experiences, and to design their own, in order to reach an understanding of the basic aesthetic concepts related to digital media.

Our pedagogic approach will be based in poiesis, understood as crafting and making. Students will actively use digital technologies to produce different kinds of aesthetic experiences. Through making, designing and reflecting, they will attain their own understanding of the basic problems and concepts, that will then be complemented with readings of research literature that will help them contextualize and theorize about the said knowledge.

What is an aesthetic approach and how is it useful to understand digital media? How do we create digital experiences? This course will, on a basic level, enable you to analyse and understand aesthetic parameters in digital products, installations and expressions. We will investigate how form and appearance influence the experience and what aesthetic means are available in the design of digital products and situations.

Different aesthetic strategies in a wide array of digital media are treated and analysed, such as web-based art, mobile apps, installation arts and other spatial forms of expression, theatrical and participatory events, telematic operations and online/offline integrated social sites, intermedial art, and digital products conceived for storytelling or entertainment such as computer games.

Theoretically the course will build an inter-disciplinary context of analytic positions, and closely correlate critical analysis and creative practice. We will investigate contexts of artistic exploration and design strategies specific to the digital media, as well as discuss the mutual impact of technological innovation and artistic exploration. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

Classroom activities are centered around students working hands-on, fx with group discussions and exercises, presentations and creative practice (design and implementation of digital experiences). There are no traditional lectures.

Students are expected to take responsibility upon their own learning process, and are encouraged to keep a reflective journal. The preparations of the students will include reading, experiencing artworks, taking notes and watching short video lectures prepared by the teacher. 

Obligatoriske aktivititer:Each course session will end with some classroom time to work on an academic argument to wrap up the day´s teaching; sometimes in groups, sometimes individually. The (short) argument has to be uploaded to LearnIt before 17:00 o´clock on the same day. All on-time submissions will receive feedback.

Arguments submitted after the deadline won´t get any feedback but can still be approved in order to count for the examination. Bad arguments will be returned and have to be resubmitted in order to count for the examination.

Each student needs to at least have gotten 8 approved arguments to be eligible for the examination. 
Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern prøve

The exam will consist of ten questions directed at finding out if the students have met the course goals. The exam will last for a maximum of 3 hours. Students can bring their notes, books and other materials to the classroom. The questions will be of variable length, but all question types will have been introduced (and worked through) in the classroom during the semester. Examples of questions are: a reflection about one of the different practical design exercises we will have done throughout the semester, an analysis of an artwork or a theoretical argument about a topic we have discussed in class. The exam is individual, and in English.  

Litteratur udover forskningsartikler:Course book: Aesthetics of Interactions in Digital Art. Kwastek, Katja. 2013. Boston: MIT Press.