Students will be evaluated on their (individual) contribution to the project. It will be an oral exam based on a report. Since group exams are not allowed, students will have to present a research question that they can answer in their report. Neither the questions, nor the report, need to be unique (i.e. they can be written in groups), but the oral exam, in which the final grade is based, will have to be significantly unique and individual. As mentioned before, the team will be divided in different roles. The following is a suggestion of exam topics related to the team roles: Game designers: identifying key design challenges; creating interesting gameplay within the given constraints; the design of serious games; surveillance, privacy and security as gameplay elements; multiplayer mechanics. Programmers: evaluating and choosing the right tools, specially the game engine, modifying that into a serious games engine; the problems of ¿camera modes¿; AI programming and believable bots; effects of the design in the modification principles (changes in pace); limits and constraints of the engine for serious games; network and multiplayer issues. Level designers: creating an interesting reproduction of a public transportation site; creating interesting gameplay dynamics via level design; collision points and information blindspots: the camera system. Artists: creating a unique ¿feel¿ for the space; textures, colors and ambience for the level; visual assets and the creation of moods and emotions; information via aesthetics: gameplay embedded in the arts. Sound designers: recreating a public space; creating a musical theme and score for a game; the relevance of sound assets in serious gameplay. Project managers: managing a large team; development procedures and methods; tools for communication and production phases; keeping everything in order and progressing forward. Theory: Serious games and surveillance; the experience and/or emotions of serious gameplay; design of ethical games; serious games development: games as public services. These topics can be combined or supplemented with others suggested by the students, but they will be ultimately approved by the course manager. The exam will be oral, and the students evaluation will not depend on the successful completion of the game, but a success will be taken into much consideration.
Please notice! You sign up for this project cluster as if it was a normal course. But please note: Enrolment in a project cluster is not considered a binding course registration (only relevant to MSc students). The project cluster will not appear on your diploma. But the project that you register in the Project Base will of course appear when you have passed the exam. Single-subject students at Open University and guest students from other universities interested in the project cluster, please contact the Student Administration Office, phone +45 72 18 52 05.