IT-Universitetet i København
 
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Kursusbeskrivelse
Kursusnavn (dansk):Computerspilskultur 
Kursusnavn (engelsk):Computer Game Culture 
Semester:Forår 2004 
Udbydes under:cand.it., design, kommunikation og medier (dkm) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:
Forventet antal deltagere:40 
Maks. antal deltagere:60 
Formelle forudsætninger:None, though this course will be particularly relevant to
students who have already taken IT sociology and/or
another course in computer game studies. 
Læringsmål:Upon successful completion of the course the student
will be able to:


1) Demonstrate an understanding of major theoretical
approaches from sociology, media studies,
communication, and the humanities to examining
computer games.


2) Apply a variety of methodological approaches to
analyzing the social/cultural aspects of computer games.


3) Identify sociological and cultural trends in the
development and use of computer games.


4) Identify a question/problem in the social/cultural
analysis of computer games, select and appropriate
method for examination, and carry out an original
research project or create a design document based on
scholarly research. 

Fagligt indhold:This course will examine computer games from a
cultural and sociological perspective. Rather than
focusing on tasks like level construction, it will explore
the ways culture, socialization, and values are a part of
gaming. Using a variety of theoretical & methodological
approaches (drawn from the humanities and social
sciences) a range of topics will be discussed in an
attempt to understand not only the internal workings and
social dynamics of computer games, but their place in
the broader culture. Potential topics include: community
management and maintenance in games; group
formation, social processes, and interaction; games as
communication spaces and virtual worlds; ethics and
gaming; the relationship between game rules and social
experience; in-game community governance; political/
ideological analysis of games; gender and gaming; and
design & values in games. 
Læringsaktiviteter:

Lectures, discussion, groupwork, classroom exercises. 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 13-skala, Ekstern censur

Format of exam: Midterm group presentation and final group paper with oral examination. The group presentation will be produced in collaboration
with team members in and out of class sessions.


Format of marking: Midterm assignment will be graded pass/fail. Final paper will be given a grade according to the 13-scale.

Deadline for last written delivery 30/4 before 12.00 a.m. at the Examination Office  

Litteratur udover forskningsartikler:Course compendium.