Kursusnavn (dansk): | Regelbaseret AI-programmering for i3D og spil |
Kursusnavn (engelsk): | Rule-Based AI Programming for I3D and Games |
Semester: | Efterår 2005 |
Udbydes under: | cand.it., medieteknologi og spil (mtg) |
Omfang i ECTS: | 7,50 |
Kursussprog: | Engelsk |
Kursushjemmeside: | http://www.itu.dk/courses/MP3D/E2005/index.html |
Min. antal deltagere: | 0 |
Forventet antal deltagere: | 15 |
Maks. antal deltagere: | 50 |
Formelle forudsætninger: | Unfortunately, the course is cancelled. Interested students are most welcome to contact the student councellors to seek guidance for alternative course choices.
Requires knowledge of Java corresponding to the
ITU course: Introduction to Programming - Concepts
and Tools, or equivalent. This includes a mathematical background (such as A level high school mathematics or similar). |
Læringsmål: | Having completed this course the student is able to design AI and rule-based programs for applications in dialogue generation, guidance of non-deterministic interactive 3D narrative and automatic cinematography. |
Fagligt indhold: | - Principles of AI
- Dialogue generation
- Rule-based programming
- Theory and practice of artificial dramatic characters
- Theory of non-deterministic narrative guidance
- Theory of automatic cinematography. |
Læringsaktiviteter: |
Lecture with reading and report exercises
NB! In the introductory week, meaning from 29 August to 2 September 2005 the course will run as usual with lectures from 17:00 to 21:00
|
Eksamensform og -beskrivelse: | X. experimental examination form (7-scale; external exam), 13-skala, Ekstern censur
|
Litteratur udover forskningsartikler: | Jess in Action - Ernest Friedman-Hill
additional readings will be assigned from the following
sources and others:
Natural Language Understanding - Allen
AI Game Programming Wisdom - ed. Rabin
Film Directing Shot by Shot - Katz |
| |