IT-Universitetet i København
  Tilbage Kursusoversigt
Kursusnavn (dansk):Analyse, design og softwarearkitektur 
Kursusnavn (engelsk):Analysis, Design and Software Architecture 
Semester:Efterår 2010 
Udbydes under:Bachelor i softwareudvikling (bswu) 
Omfang i ECTS:15,00 
Min. antal deltagere:12 
Forventet antal deltagere:45 
Maks. antal deltagere:45 
Formelle forudsætninger:The student must have the following skills to register for this
* familiarity with at least one object-oriented programming language
such as Java, C++, C#, Objective-C, or Eiffel, and
* be able design, implement, and test medium-sized programs that
includes the use of concepts such as threads, inheritance, object
identity, object state, packages, files, streams, and serialization.

These background skills are achieved by following the Basic
Programming course with its subsequent project along with the
Object-oriented Software Design course in the IT University's
Bachelors degree program in Software Development. 
Læringsmål:After completing the course and its project work students must:
* be able to describe and apply object-oriented methods for analysis
and design,
* explain the principles of software architecture, including the
variety of common architectures and design patterns and their use,
* understand and be able to execute all the primary facets of software
development within software engineering including analysis, design,
implementation, testing, validation, and verification,
* be able to use the common tools of the domain including
configuration management, build systems, test frameworks, and
version control,
* be able to document the analysis, design, and software architecture
of large systems through the use of common standards for
documentation including UML, BON, Javadoc, C#'s documentation
tools, etc.,
* be able to continuously change (re-factor) a software system through
adjustments in its architecture or refinements in its configuration,
* be able to construct useful, coherent, large-scale systems of up to
approx. 10 KLOC in size in the C# programming language, including
the ability to perform system and domain analysis for a given
problem, propose an appropriate software architecture, write a
system specification and its implementation, and validate the
implementation against its specification.

The design and implementation of such an application may include the
use of advanced OO constructs such as generics, callbacks,
delegates, events, aliasing, etc., advanced data types and
algorithms, the use of third-party APIs and frameworks, distributed
systems constructs including sockets, streams, remote procedure
calls, concurrency constructs such as threads, semaphores, monitors,
messages, tasks, etc., graphical user interface toolkits, and
Fagligt indhold:Content:
* Object-oriented analysis and design using a modeling language such
as UML or BON
* Software architectures and design patterns
* Principles of software engineering
* the C# programming language and the .NET platform
* Advanced programming in an OO language
Læringsaktiviteter:12 forelæsninger og 12 øvelsesgange

Teaching and learning interactions are primarily in the form of
lectures, small group exercises, and assignments in the first
two-thirds of the course. The last third of the semester focuses on a
software engineering project.

Assignments will be given on Tuesday of each week and they will be due on the following Tuesday, but for the break in week 42.


Assignment 1 distributed 31 August is due 7 Sep
Assignment 2 distributed 7 Sep is due 14 Sep
Assignment 3 distributed 14 Sep is due 21 Sep
Assignment 4 distributed 21 Sep is due 28 Sep
Assignment 5 distributed 28 Sep is due 5 Oct
Assignment 6 distributed 5 Oct is due 12 Oct
Assignment 7 distributed 12 Oct is due 26 Oct
Assignment 8 distributed 26 Oct is due 2 Nov
Assignment 9 distributed 2 Nov is due 9 Nov
Assignment 10 distributed 9 Nov is due 16 Nov

Project work begins on/around 16 November.


Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

To attend the exam a student much complete, with the approval of the instructor, at least 80% of the assignments.


Litteratur udover forskningsartikler:The most important books that we will use are:

•Seamless Object-Oriented Software Architecture by Kim Waldén and Jean-Marc Nerson (downloadable)
•Object-Oriented Software Construction (2nd ed.) by Bertrand Meyer (what we will call OOSC2)
•C# Precisely by Peter Sestoft and Henrik I. Hansen
•ECMA C# and CLI Standards (downloadable)

I strongly suggest purchasing a copy of OOSC2. A new edition of C# Precisely is being written at the moment and we may have an opportunity to use, and give feedback on, drafts of it in this course. It is a distillation of the ECMA C# standard for the reader who knows Java and for those not interested in digesting the entire 500+ page standard.
Note that any decent textbook on C#, not just “C# Precisely,” will likely suffice when it comes to learning the language. I like Peter’s book because it is precise (surprise, surprise), concise, and to-the-point. The resources that come with VisualStudio are also likely enough to learn the language too, as it includes an entire book on C#, which is installed optionally with the IDE.

Additional texts that cover the various areas that this course touches upon include the following.
•Essential C# 4.0 by Mark Michaelis
•Programming C# (4th ed.) by Jesse Liberty
Software Engineering
•Software Engineering: Modern Approaches (2nd ed.) by Eric J. Braude and Michael E. Bernstein
•Software Engineering (8th ed.) by Ian Sommerville
•Software Engineering: Principles and Practice (3rd ed.) by Hans Van Vliet
•Mythical Man-Month, The: Essays on Software Engineering, Anniversary Edition by Frederick P. Brooks Jr.
•Facts and Fallacies of Software Engineering by Robert L. Glass
Software Architecture
•Software Architecture in Practice (2nd ed.) by Len Bass, Paul Clements, and Rick Kazman
•Software Architecture: Foundations, Theory, and Practice by Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy
Software Design and Development
•Program Development in Java: Abstraction, Specification, and Object-Oriented Design by Barbara Liskov with John Guttag
•Code Complete (2nd ed.) by Steve McConnell
•Object-Oriented Analysis and Design with Applications (3rd ed.) by Grady Booch; Robert A. Maksimchuk; Michael W. Engle; Bobbi J. Young Ph.D.; Jim Conallen; Kelli A. Houston
•Design Patterns in C# by Steven John Metsker
•Refactoring: Improving the Design of Existing Code by Martin Fowler; Kent Beck; John Brant; William Opdyke; Don Roberts
The Unified Modeling Language and Process
•UML Distilled: A Brief Guide to the Standard Object Modeling Language (3rd ed.) by Martin Fowler
•Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development (3rd ed.) by Craig Larman
•Learning UML 2.0 by Russ Miles and Kim Hamilton
•UML 2.0 in a Nutshell (1st ed.) by Dan Pilone and Neil Pitman
•Visual Modeling with IBM Rational Software Architect and UML by Terry Quatrani and Jim Palistrant
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
Tirsdag 09.00-12.00 Forelæsning ITU 3A12
Tirsdag 13.00-16.00 Øvelser ITU 3A12, 4A54, GameLab
Fredag 09.00-12.00 Forelæsning ITU Aud 4

Eksamen afholdes på følgende tid og sted:
2010-12-15 Før kl. 15.00 Skriftlige arbejder ITU Eksamensform kan blive ændret / Examination form may be altered
2011-01-24 Kontakt kursusansvarlig for individuelt tidspunkt Mundtlig eksamen ITU 4A16
2011-01-25 Kontakt kursusansvarlig for individuelt tidspunkt Mundtlig eksamen ITU 4A16