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Kursusbeskrivelse
Kursusnavn (dansk):3D-begynder 
Kursusnavn (engelsk):Introductory 3D 
Semester:Efterår 2010 
Udbydes under:cand.it., digital design og kommunikation (ddk) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:35 
Maks. antal deltagere:35 
Formelle forudsætninger:Linda on-line tutorial on 3DS Max (mandatory), and other programs (Photoshop, After effects, Premier) are optional. The students should have basic knowledges of 3DS MAX and Phtoshop, either by used it before, or by doing tutorials prior to the class. MudBox or Z brush experience is optional. See the class homepage for detailed information on requirements and tutorials. Students should be aware that the class is not a vocational class to learn the software itself, but to learn how to use them for a project.
 
Læringsmål:After the course students should be able to:
-Identify diverse approaches to animation media
-Identify critical and theoretical assessments in animation media
-Evaluate visual storytelling in animation media
-Assess critically animation meida in 3D CGI in relation to theory
-Apply fundamental processes in visual storytelling
-Create a 3D CGI character animation project
-Control 3D CGI production process
 
Fagligt indhold:The class is a foundation class to acquire, to experience, to analysis, to apply and to evaluate fundamentals of character animation in visual storytelling using 3D CGI. The class is also a critical study of animation media in 3D CG, by experiencing production process while examining traditional film media and its theoretical approach.

The focus of the class will be about diverse approaches to character animation, within visual storytelling. For this, film media is chosen for the main class material for its effectiveness in education. Related traditional animation technologies in both 2D (cell, cut-out,etc) and 3D ( puppet, object, stop motion, etc) will be extensively discussed and shown, in connection of its relation to 3D CG.

The class is designed so students can do majority of writing and production during the class time, thus it is strongly advised to attend class. All presented material in the class is a part of curriculum.

For the group project, the class will simulate an animation studio, and will produce experiential exercise segments in each class. Students are strongly recommended to attend classes in order to complete in-class projects. Being part of the in-class group project is the mandatory.

For the individual project, the length is maximum 1 min. with 1 bipedal character.

The class emphasizes the critical study of animation media, and the film production itself is taken as 'experiences'. The final report is an academic paper, in nature of comparative, critical analysis-essay on the chosen topic of the class. The paper must use a recognized academic reference system.

Mandatory activities in class: On-line tutorial of Max, in-class group project participation, 3 articles review and analysis, in-class presentation. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

The class expects students to produce a critical academic paper on animation media, acompanying a short animation projcet with 1 bipedal character.
The class is designed so students can do majority of writing and production during the class time, thus it is strongly adviced to attend class.
Mandatory activities in class: On-line tutiorial of Max, in-class group project participation, 3 articles review and anaylisis, in-class presentation.
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Information about study structure
This course is part of the DDK specialization Digital Experiences and Art. Find it described here:
Specialiseringer på DDK

In order to graduate as M.Sc. in IT in DDK, you must pass the mandatory modules on DDK, and also take a 22.5 ECTS specialization and two 7.5 ECTS electives.

Se hvordan undervisningen er tilrettelagt her:
link til skemaoplysninger
Skemaoplysningerne vil være tilgængelige fra kort før semesterstart.

See the schedule here:
link to the time table
The schedule will be available shortly before the beginning of the term.

Mandatory activities in class: On-line tutorial of Max, in-class group project participation, 3 articles review and analysis, in-class presentation.
 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

 

Litteratur udover forskningsartikler:Theory: A Reader in Animation Studies, ed. Pilling, Jayne
Tutorial literature; 3DS MAX 2010 Bible, Linda on-line tutorials

 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Torsdag 13.45-15.45 Forelæsning ITU 4A56
Torsdag 16.00-18.00 Øvelser ITU 4A56

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2010-12-08 Før kl. 15.00 Skriftlige arbejder ITU Eksamenskontoret (2E)