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Kursusnavn (dansk):Game Development 
Kursusnavn (engelsk):Game Development 
Semester:Forår 2017 
Udbydes under:cand.it., spil (games) 
Omfang i ECTS:15,00 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:
Forventet antal deltagere:
Maks. antal deltagere:75 
Formelle forudsætninger:First semester course Game Design or equivalent which provides an introductory level knowledge of the following:

- Creation, development and evaluation of game designs and concepts
- Practical knowledge of game genres for game design
- Implementation of at least one game prototype using simple scripting in a prototyping tool
- A structured approach to the game development process from design to prototype
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Information about the course of study
This course is mandatory for students who are enrolled Games programme, Design & Theory + Design track.  
Læringsmål:After the course the student should be able to:
- design and develop an original game in a group
- reflect on and act in her role as a team member of a joint game production
- describe all phases of game development (from idea to product)
- describe the various team roles on a development project
- explain the effect of different development methodologies on a game development project
- create an appropriate project plan for a games production based on established development methods
- argue a marketing and business case
- evaluate the requirements for the submission of the game to different showcasing venues, from festivals to funding agencies
- evaluate, select and integrate game engines into the game production process
- evaluate what AI, animation, and sound approaches are appropriate for a particular game project 
Fagligt indhold:Changes to the course description can occur until semester start

The course objective is to give you a practical introduction to team-based game development. The goal is for you to make, in a team, a game that fits the scope of student-friendly game festivals such as A-Maze, IndieCade, or IGF.

The focus of the course is on development methods applied to an actual game production. We want you to create a game that could be submitted to a festival. For that, you will need to identify what makes your game unique, what is its technical and design essence, and how can you best communicate it. All of these constitute the evaluation criteria for your production.

We expect students to produce either small, short, contained playable experiences that are to a certain extent finished, or a vision-driven game. The created game should offer at least 20 minutes of varied gameplay. If the game is a multiplayer game, that means that one can play several times for a shorter duration but the gameplay is deep enough to play out differently each time. The game should be complete in that it should have a beginning and an end.

The production process of the game is based on a project plan and a macro design document devised by the team members. Additionally the teams will produce a marketing plan and model a business case for the game. As part of the evaluation criteria, students will be required to produce a trailer and a presskit, as well as an argumentation about the technical feasibility of the final production. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger, øvelser og vejledning

Students are responsible for attending weekly lectures (some of which will be by outside guest speakers, often from the game industry) and then working in their groups independently, yet supervised, on their game. 

Obligatoriske aktivititer:Der er ingen obligatoriske aktiviteter. Vær venlig KUN at ændre denne tekst når der er obligatoriske aktiviteter./
There are no mandatory activities. Please, change this text ONLY when there are mandatory activities 
Eksamensform og -beskrivelse:D11: Aflevering med mundtlig eksamen baseret på aflevering., (7-scale, external exam)

The duration of the oral exam is 20 minutes.

The final product for this course is a game and a written report that consists of a group part and an in individual part.

The game will be graded in originality, design and production quality. These criteria will be based on goals mutually agreed between the course managers and the teams as part of the learning activities.

The group part of the report consists of:
- a short description of the game
- the macro design document
- the project plan
- the marketing plan and budget for the game

The group report will be graded according to how well the business case is argued and how adequate the project and marketing plans are for the developed game.

The individual part of the report consists of:
- a reflection on the development process
- a critical reflection of the role the student played in the team In the argumentation, the student should use references from the course literature and other sources to illustrate and contextualize her arguments and reflections.

The oral exam consists of a presentation of the trailer and the press kit, plus a description of the feasibility of the production. Students will be examined on their capacity to argue that as a group they can complete the project, and that the project is both unique and original, and technically feasible.

A group should consist of 4-6 people.  

Litteratur udover forskningsartikler:Fullerton, Tracy. Game Design Workshop. A Playcentric Approach to Creating Innovative Games (Gama Network Series). 2nd edition. Morgan Kaufmann, 2008.