IT-Universitetet i København
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Kursusnavn (dansk):Computergrafik 2 
Kursusnavn (engelsk):Computer Graphics 2 
Semester:Efterår 2003 
Udbydes, multimedieteknologi (mmt) 
Omfang i ECTS:10,00 
Min. antal deltagere:
Forventet antal deltagere:
Maks. antal deltagere:20 
Formelle forudsætninger:The ITU course Computer Graphics or equivalent. 
Læringsmål:To give the participants an overview of graphics systems (as they for instance appear in connection with CAD, Virtual Reality, Computer Animation, 3D Multimedia, Scientific Visualization and Game Engines) and enable them to apply and develop graphics algorithms for visualisation and modelling. The visualization methods range from photorealistic rendering known from the film industry via Scientific Visualization to fast ad hoc methods that can be used in games and Virtual Reality Systems. The modelling methods include the well-known methods from the CAD world and handling organic shapes as trees, plants, clouds, smokes, fire etc. and editing of inhomogeneous materials including medical data. 
Fagligt indhold:Analysing and using Graphics systems as OpenGL. Extended camera models. Photorealistic rendering: Raytracing, Radiosity, the Photon map method, hybrid methods. Accelerated rendering: Shadow algorithms, reflection mapping, Environmental mapping and multi-texture mapping. 3D-Graphics cards. Input devices and models. Functional based modelling: Trees, plants, skyes, smoke, fire, 2D and 3D textures. Solid modelling: Boudary models, Constructive Solid Geometry, Analytic Modelling (B-spline and Nurbs) and Voxel Modelling (Volume sculpting and Volume rendering). 

Lectures before noon and computer exercises in the after noon. 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 13-skala, Ekstern censur

Approval of exercises.

Report graded in 13 point scale.  

Litteratur udover forskningsartikler:A. Watt & M. Watt, Advanced Animation and Rendering Technique- Theory and Practice, Addison Wesley, 1993