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Kursusbeskrivelse
Kursusnavn (dansk):Game Development 
Kursusnavn (engelsk):Game Development 
Semester:Forår 2013 
Udbydes under:cand.it., spil (games) 
Omfang i ECTS:15,00 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:35 
Maks. antal deltagere:75 
Formelle forudsætninger:MTG's first semester course Game Design or equivalent which provides an introductory level knowledge of the following:

- Creation, development and evaluation of game designs and concepts
- Practical knowledge of game genres for game design
- Implementation of at least one game prototype using simple scripting in a prototyping tool
- A structured approach to the game development process from design to prototype
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Information about the course of study
This course is mandatory for students who are enrolled Master of Science in IT, study programme Media Technology and Games, Design track. A description of the course of study can be found here: M.Sc. MTG Game Design

Information about the course of study
This course is mandatory for students who are enrolled in Master of Science in IT, study programme Media Technology and Games, Technology track. A description of the course of study can be found here: M.Sc. MTG Technology 
Læringsmål:After the course the student should be able to:

- effectively participate as a team member in a specific role on a joint game production
- explain phases in game development (from idea to product)
- discuss the various team roles on a development project
- discuss varying methodologies for game development
- select a method and create a schedule for a production
- describe basic game system architecture
- discuss level design and its integration into a development plan
- integrate 3D games engines into your production process
- address the issue of AI, animation, and sound for a game production 
Fagligt indhold:The course objective is to give you a practical introduction to team-based game development as well as the relevant theory behind game technologies. The focus of the course is on development methodologies applied to an actual game production.

Building on the course goals the contents of the course will be directly tied to the production of a game with the following specifications:

The game:

- Must be graphically 3D (engine to be determined)
- Should be of the size and scope of a game entered into the Independent Games Festival.(http://www.igf.com/)
- Should be able to be put on the web and could get feedback on it beyond "this is not playable", and
- Should be playable for at least 20 minutes (can be quick sessions but then repeatability becomes a factor)

The final product for this course is a written project that includes:

- Design document
- Development plan
- Written reflection on the dev process
- The game
- A short walkthrough video (suitable for YouTube) of the game 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger, øvelser og vejledning

Students are responsible for attending weekly lectures (some of which will likely be by outside guest speakers, often from the game industry) and then working in their groups independently on their game. Besides the day planned for teaching, a day for project work is to be planned.
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There will be lectures on the following Saturdays in aud 3:


  • February 9th from 10.00 - 12.00, exercises from 12.00 - 14.00

  • February 16th from 10.00 - 12.00, exercises from 12.00 - 14.00

  • March 9th from 10.00 - 12.00, exercises from 12.00 - 14.00

  • March 16th from 10.00 - 12.00, exercises from 12.00 - 14.00

  • March 23th from 10.00 - 12.00, exercises from 12.00 - 14.00



The schedule will be available shortly before the beginning of the term. 
Obligatoriske aktivititer:Der er ingen obligatoriske aktiviteter. Vær venlig KUN at ændre denne tekst når der er obligatoriske aktiviteter./
There are no mandatory activities. Please, change this text ONLY when there are mandatory activities. 
Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

The duration of this oral exam is 20 minutes.  

Litteratur udover forskningsartikler:To be announced 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Tirsdag 10.00-11.50 Forelæsning ITU 2A12
Tirsdag 12.00-13.50 Øvelser ITU 4E, 5A12/16
Fredag 08.00-09.50 Forelæsning ITU 4A16
Fredag 10.00-11.50 Øvelser ITU 4E, 5A12/16

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2013-05-15 No later than 2PM Skriftlige arbejder ITU Student Affairs and Programmes, wing 3D
2013-06-07 Tidspunkt oplyses senere Mundtlig eksamen ITU 4A22
2013-06-10 Tidspunkt oplyses senere Mundtlig eksamen ITU 4A22
2013-06-11 Tidspunkt oplyses senere Mundtlig eksamen ITU 4A22
2013-06-12 Tidspunkt oplyses senere Mundtlig eksamen ITU 4A22
2013-06-13 Tidspunkt oplyses senere Mundtlig eksamen ITU 4A22
2013-06-14 Tidspunkt oplyses senere Mundtlig eksamen ITU 4A22