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Kursusbeskrivelse
Kursusnavn (dansk):Game Development 
Kursusnavn (engelsk):Game Development 
Semester:Forår 2015 
Udbydes under:cand.it., spil (games) 
Omfang i ECTS:15,00 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:35 
Maks. antal deltagere:75 
Formelle forudsætninger:MTG's first semester course Game Design or equivalent which provides an introductory level knowledge of the following:

- Creation, development and evaluation of game designs and concepts
- Practical knowledge of game genres for game design
- Implementation of at least one game prototype using simple scripting in a prototyping tool
- A structured approach to the game development process from design to prototype
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Information about the course of study
This course is mandatory for students who are enrolled Master of Science in IT, study programme Media Technology and Games, Design track. A description of the course of study can be found here: M.Sc. MTG Game Design

Information about the course of study
This course is mandatory for students who are enrolled in Master of Science in IT, study programme Media Technology and Games, Technology track. A description of the course of study can be found here: M.Sc. MTG Technology 
Læringsmål:After the course the student should be able to:

- effectively participate as a team member in a specific role on a joint game production
- explain phases in game development (from idea to product)
- discuss the various team roles on a development project
- discuss varying methodologies for game development
- select a method and create a schedule for a production
- describe basic game system architecture
- discuss level design and its integration into a development plan
- integrate 3D games engines into your production process
- address the issue of AI, animation, and sound for a game production 
Fagligt indhold:The course objective is to give you a practical introduction to team-based game development as well as the relevant theory behind game technologies. The focus of the course is on development methodologies applied to an actual game production.

Building on the course goals the contents of the course will be directly tied to the production of a game with the following specifications:

The game:

- Must be in a 3d engine
- Should be of the size and scope of a game entered into the Independent Games Festival.(http://www.igf.com/)
- A "vertical slice" demonstrating the core features of the game
- Should be playable for at least 20 minutes

The final product for this course is a written project that includes:

- Design document
- Production schedule
- Written reflection on the development process
- The game
- A video trailer for the game (suitable for e.g. YouTube) 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger, øvelser og vejledning

Students are responsible for attending weekly lectures (some of which will be by outside guest speakers, often from the game industry) and then working in their groups independently on their game. 

Obligatoriske aktivititer:Content

Workload

Activities
10 February: Hand in game from the early game jam (will be organized in class)

Feedback

What if the student fails to pass a mandatory activity:

Be aware: The student will receive the grade NA (not approved) at the ordinary exam, if the mandatory activities are not approved and the student will use an exam attempt. 
Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam)

The duration of this oral exam is 30 minutes.  

Litteratur udover forskningsartikler:To be announced