IT-Universitetet i København
 
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Kursusnavn (dansk):Designing Interactions 
Kursusnavn (engelsk):Designing Interactions 
Semester:Forår 2019 
Udbydes under:cand. it, digital design og interaktive teknologier (k-ddit) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:
Maks. antal deltagere:50 
Formelle forudsætninger:
Læringsmål:After the course the student should be able to:
- Identify and apply theories, methods, and tools for analysing interactive qualities of digital products and applications.
- Design and program interactive web and mobile concepts.
- Reflect and theorize on the nature of interaction with interactive systems and technologies. 
Fagligt indhold:This specialisation focuses on theories, practices and methods from HumanComputer Interaction and Interaction Design and enhances the students’ ability tocritically analyse, understand and develop interactive technologies through hands- on experiments in a studio workspace (IxD Lab). The students will engage in design and programming of interactive web and mobile technologies and larger interactive systems for areas such as Smart Technology, IoT, and welfare technology based on related research areas within Embodied Interaction, Embedded Computing and Affective Interaction. Through this work, the students will learn to analyse and understand interactive technology in light of important theories, evaluation techniques and design principles, to iteratively develop innovative concepts, and to prototype novel and context-appropriate interactions. The specialisation thus offers an advanced approach to researching and creating interactive artefacts and interactional qualities both from a digital, physical and hybrid point of view.

Characteristic for the specialisation is a hands-on, reflective practice based teaching approach in a studio workspace setup, enabling students to concretize design theories and to theorize from design practice. It combines self-directed learning with small group projects, and emphasizes the articulation of individual learning and development in an online format.

The specialisation enables students to innovate existing interactive products, and take a lead role in defining key product features and setting product development strategies. Candidates from with this specialisation will be able to manage interaction design processes, act as a design consultant in user interface development, or work as frontend developer in both larger organisations (e.g. banks, municipalities, design agencies) as well as smaller design consultancies. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

PART 1 : 'Designing Interactions'

The first part of the specialisation will focus on historically important theoretical developments in interaction design, methods for analysing product interaction, and a hands-on interaction design project in which novel interactions are programmed and prototyped. It will emphasize particularly the design and programming of interactive web and mobile technologies, following up on the semester 1 course‘Prototyping Interactive Technologies’. It provides students with a solid theoretical backbone, a vocabulary to articulate qualities of an interactive artefact, and technical skills to analyse, explore, and demonstrate working mobile and web-based interactive artefacts. 

Obligatoriske aktivititer:Students will hand in four design assignments in groups over the course of the semester. 
Eksamensform og -beskrivelse:D22: Aflevering med mundtlig eksamen suppleret af aflevering., (7-scale, external exam)

Students will hand in an individual portfolio