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Kursusbeskrivelse
Kursusnavn (dansk):3D-begynder 
Kursusnavn (engelsk):Introductory 3D 
Semester:Efterår 2011 
Udbydes under:cand.it., digital design og kommunikation (ddk) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:35 
Maks. antal deltagere:35 
Formelle forudsætninger:The student should have a good knowledge of computers. A basic knowledge of Adobe Photoshop and Aftereffects is preferable but not a must. Prior experiences with a 3D-animation software is of course a plus, but is not necessary, and the student can enter the class with no prior experience within the field of 3D-animation. 
Læringsmål:After the course students should be able to:
-Identify diverse approaches to 3D-animation
-Evaluate visual storytelling in 3D-animation
-Assess critically 3D-animation in relation to theory and history
-Apply fundamental processes in visual storytelling for 3D-animation
-Create a 3D-animation project
-Control 3D CGI production pipeline 
Fagligt indhold:The class is a foundation class to acquire, to experience, to analyze, to apply and to evaluate the fundamentals of 3D-animation. The class is a critical study of the 3D-animation media and the focus of the class will be about diverse approaches of making 3D-animation for films, games and visualizations. The class emphasizes a practical approach on how to make 3D-animations, but also includes a theoretical and historic perspective to the subject.

The student make their own unique 3D-animation project including the four basic elements of 3D-animation (modeling, texturing, animation & rendering). They present their own project to the whole class and write and analyze there methods making it in a 10 page rapport where they relate their production to a product and places it in a historical context.

Students are strongly recommended to attend classes. Presenting a 3D-animationproject is mandatory and is an individual assignment. The student is also expected to study and practice tutorials in the 3D-animation software Maya outside class hours, with fellow students and by them self. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

The class expects students to produce a unique 3D-animation project and an report of 10 pages on their project. Mandatory activities in class: In-class presentation of animation project, exact date will be announced at the introductory of the course.
Outside class hours making tutorials in Maya to learn the basics of the software.
Group presentation of individual work to each other outside class hours.

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Information about study structure
This course is part of the DDK specialization Digital Experiences and Art. Find it described here:
Specialiseringer på DDK

In order to graduate as M.Sc. in IT in DDK, you must pass the mandatory modules on DDK, and also take a 22.5 ECTS specialization and two 7.5 ECTS electives.

Se hvordan undervisningen er tilrettelagt her:
link til skemaoplysninger
Skemaoplysningerne vil være tilgængelige fra kort før semesterstart.

See the schedule here:
link to the time table
The schedule will be available shortly before the beginning of the term. 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

During this course students will be required to hand in a mandatory assignment, that need to be completed/approved before being eligible to register for the examination and e.g. being allowed to submit written work for examination. Failure to hand in this mandatory assignments on time will mean that the registration for examination is annulled.

The mandatory assignment are (Deadlines are posted separately, e.g. on the course blog):
* Model, texture, animate & render a unique figurative 3D-modell from an existing or made production design.
* in-class presentation of the project.
Written examination assignment:
A DVD of the students animation project, and a 10 page rapport describing and reflecting over the process (with text and pictures) making it, relating it to a real product and placing it in a historical context.

Submission/completion of mandatory activities before Friday 2. December 2011 at 15:00.  

Litteratur udover forskningsartikler:Introduction to Maya 2011, Dariush Derakhshani
Kompendium 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Mandag 17.00-18.50 Forelæsning ITU GameLab
Mandag 19.00-20.50 Øvelser ITU GameLab

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2011-12-19 09:00-15:00 Eksamensopgave 1 ITU Eksamenskontoret (2E)