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Kursusnavn (dansk):At forstå interaktionsdesign 
Kursusnavn (engelsk):Understanding Interaction Design 
Semester:Efterår 2010 
Udbydes under:Master i it, interaktionsdesign og multimedier (inm) 
Omfang i ECTS:15,00 
Min. antal deltagere:12 
Forventet antal deltagere:12 
Maks. antal deltagere:40 
Formelle forudsætninger:  
Læringsmål:After the course, the student should be able to:

1. Critically assess products, projects and services within the field;
1a. Reflect the role of usability and experience testing and tools;

2. Transform ideas into concepts through design processes;
2a. Carry out research: in order to put into perspective cultural challenges and who the audience/target is;
2b. Apply brainstorming and idea generation;
2c. Develop concepts;
2d. Develop prototypes (experience prototyping);
2e. Present final concepts with the use of narratives and scenarios.
Fagligt indhold:Interaction Design, What, when, how and why

Technology should always serve us as a tool. It should improve our everyday by facilitation. It should not overrule the individual or his/her daily tasks. It should be intuitive; it should adapt and transform in a conscious and responsible approach. Innovation doesn’t necessarily mean something “new” in its source, sometimes it just means rearranging. By taking people and, consequently, social needs in consideration first, there are higher chances of a successful outcome as they become co-authors of the product and not only spectators.

Through insights of the topic as well as research and methods tools, the course will focus on broadening the perception of what Interaction Design means and where and how it is applied;

The students should expect to gain a historical and theoretical perspective within Interaction Design in order to be able to approach current and future challenges;

In other words, this course will try to look at Interaction Design and evaluate its role in society, how it keeps influencing, altering and augmenting our lives. And how, you, as students, can expand your skills in order to create new, relevant and rewarding projects and experiences within the field.
Information om studiestruktur
Dette kursus er obligatorisk på masteruddannelsen i Interaktionsdesign og multimedier.

Se studieforløbet beskrevet her:
Master i Interaktionsdesign og multimedier

NB!! Kursusspærring !!
Bemærk at der er et stort fagligt overlap mellem dette kursus og kurset Interaktionsdesign. Det vil sige, at du ikke kan tage dette kursus, hvis du har taget Interaktionsdesign.

NB!! Course restriction!!
Please note that there is a substantial overlap between this course and the course Interaction Design. That means that you cannot take this course, if you have already taken Interaction Design. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger, øvelser og vejledning

14 weeks of teaching consisting of lectures blended with group exercises and projects' supervision.

It is expected that the students participate actively in the classes, projects and group work carried out throughout the course. The course also has a blog which is used as a place for discussion and opportunity for sharing relevant content related to the class.  

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur


Litteratur udover forskningsartikler:Changes may occur until the beginning of the term.

Bill Moggridge, Good Interaction Design, Languages of Interaction Design, Interaction Dsign paradigms, Interaction Desig process and Durrel Bishop in Designing Interactions, MIT Press, 2007.

William Buxton. Design for the wild, The question of Design, Sketching Interaction, Sketches are not prototypes, Where is the user in all this?, You make it sound like a negative thing, the second worst thing that can happen, some final thoughts in Sketching User experiences: getting the design right and the right design. Elsevier, 2007.

Tony Schwartz, The Electronic classroom, the incredible expanding telephone, communication in the year 2000, in Media the Second God, Doubleday, 1983.

Marshall McLuhan: The gadget lover, the telephone, Automation, in Understanding Media, MIT Press, 1994 (1964).

Mike Press and Rachel Cooper: excerpts from Design and consumer culture, designing the experience, Research for design, in The Design Experience, The Role of Design and Designers in the Twenty-First Century. Ashgate, 2003.

Pine & Gilmore: Introduction: Customisation that counts in Pine & Gilmore(eds), Markets of One, Harvard Business School Press, 2000.

P. David Marshall, The New Intertextual Commodity in Harries, The New Media Book, BFI Publishing, 2002

Regis McKenna, “Marketing in an Age of Diversity” in Pine & Gilmore, Markets of One, Harvard Business School Press, 2000.

Pine & Gilmore: Welcome to the experience economy, the customer is the product in The Experience Economy, Harvard Business School Press, 1999

Bauman, Zigmund. Tourists and Vagabonds in Globalization: The Human Consequences, Columbia University Press, 1998.  
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
Tirsdag 17.00-19.00 Forelæsning ITU 4A20
Tirsdag 19.00-21.00 Øvelser ITU GameLab
Torsdag 17.00-19.00 Forelæsning ITU 4A20
Torsdag 19.00-21.00 Øvelser ITU GameLab

Eksamen afholdes på følgende tid og sted:
2010-12-08 No later than 3 PM Skriftlige arbejder ITU The Examination Office
2011-01-24 Please contact the course manager Mundtlig eksamen ITU 4A30
2011-01-25 Please contact the course manager Mundtlig eksamen ITU 4A30