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Kursusbeskrivelse
Kursusnavn (dansk):Projektklynge: Gameworlds as Fields for Expression 
Kursusnavn (engelsk):Project cluster: Gameworlds as Fields for Expression 
Semester:Forår 2008 
Udbydes under:cand.it., medieteknologi og spil (mtg) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:http://www.itu.dk/people/alec/home.html 
Min. antal deltagere:
Forventet antal deltagere:
Maks. antal deltagere:25 
Formelle forudsætninger:Basic knowledge of a 3D package is strongly advised (3D Studio Max). Basic knowledge of a game editor also a plus (Far Cry's "Sandbox").

However it is not necessary to possess 3d skills because, as we will see in the course, there are plenty of other techniques (paper prototypes, Lego bricks, clay, paper mache, metal wireframes, architectural visualisation techniques, etc.) 
Læringsmål:  
Fagligt indhold: In this course the students will be learning and experimenting with how spaces, shapes and colours can engender, foster and support different moods.

We'll be exploring visual and cultural archetypes, digging into comics, movie sets and cartoons to distillate what makes people tick in certain ways. We'll be looking both into the past and the present of the ancient art of profiling people.

First we will dabble into different psychological personality theories (MBTI, BIG 5, etc.). Then we'll look at how ancient traditions such as the Kabala, the Tarots and the Zodiac dealt (and still deal) with the ever-changing yet consistent variety of human types.

The crowning of this voyage of discovery will be the creation of a limited environment apt to accommodate both the expression of a selected personality type with preferential sets of emotions and moods, and the dissemination of gameplay gestalts, mechanics and affordances for interaction. 
Læringsaktiviteter:

The project will run from February 1 - May 21, 2008. Initially there will be weekly lectures, then independent work will become prominent. Students are expected to work both individually and in groups, with an evaluation carried out on the work done.

We will kick-start the course Friday the 1st of February at 10 am in 4A20.
We need next time Wednesday 27th of February, and then all Wednesdays in March EXCEPT the 19th.

Teacher: Alessandro Canossa, Denmark School of Design - aca@dkds.dk.
See Alessandro Canossa's homepage here.

Students will also need to register a project in the the project base by February 15. Questions about the project content should be directed to the teacher, Alessandro Canossa - aca@dkds.dk.

Lectures on Wednesdays is semi-tentative - teacher and students will coordinate when to meet for lectures, supervision, ect.

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How to sign up for the project cluster:
You sign up for this project cluster as if for a normal course.
Please note that enrolment in a project cluster is not considered a binding course registration (only relevant to M.Sc. students).

The project cluster will not appear on your diploma but the project that you register in the projectbase will of course appear once you have passed the exam.  

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

The final work for the project will consist of a written report and a visual prototype of the environment. According to the proficiency of the students with the tools recommended the visualization can be presented as a paper prototype, a 3D scene or a working level authored in the game editor.

Student projects should be registered in the project base by February 15, 2008.  

Litteratur udover forskningsartikler:  
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Onsdag 10.00-12.00 Forelæsning ITU 4A20
Onsdag 13.00-15.00 Øvelser ITU 4A20