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Kursusbeskrivelse
Kursusnavn (dansk):Spildesign 
Kursusnavn (engelsk):Game Design 
Semester:Forår 2007 
Udbydes under:cand.it., medieteknologi og spil (mtg) 
Omfang i ECTS:15,00 
Kursussprog:Engelsk 
Kursushjemmeside:http://www.itu.dk/courses/MGD/F2007/index.html 
Min. antal deltagere:
Forventet antal deltagere:
Maks. antal deltagere:
Formelle forudsætninger:This course has been cancelled. Please contact the Student Counsellor's Office, if you're in doubt about what courses to choose.
ITU Student Counsellors


This is an introductory course, but it is an advantage to be aware of different computer- and video game genres.

 
Læringsmål:The course enables the student to:
-Create, develop, and implement a game design.
-Use knowledge of different game genres and their particular strengths and possibilities.
-Understand of how the different aspects of games: Games as fiction, games as rules, and games as social activities work together.
-Create game designs that enable specific types of player experiences. (I.e. social games, strategic games, etc.)
-Understand the relation between design choices and player experiences.
-Evaluate game concepts.
-Structure the process from game design to game prototype, to game production and game testing.

 
Fagligt indhold:This course has been cancelled. Please contact the Student Counsellor's Office, if you're in doubt about what courses to choose.
ITU Student Counsellors


The course is centered on the design and implementation of a game prototype.
The course is primarily practically oriented, but we will read a number of texts on computer game theory, computer game design, development methods, and game testing as well as examine existing games.
Games are developed in self-selected groups of 3-5 people.

To start designing games, we will spend the first two lectures designing, implementing, and testing a board or card game.

During the rest of the course, course participants must develop and implement a video game design. The game prototype developed is meant as a way of evaluating the core ideas of the game design.
Game designs cannot be clones of existing games, but must be innovative and fun. Innovation can be on any number of levels such as gameplay, genre, content, experiences, target groups, or alternative interfaces.


 
Læringsaktiviteter:

The course typically consists of a morning lecture with discussion, analysis and/or student presentations, and practical exercises in the afternoon.

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Exercises have been cancelled during the intro week.That means you only have classes from 10AM-12.
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Information om studiestruktur / Information about study structure
Dette kursus er en del af MTG¿s backbone, som du kan finde beskrevet her:
MTG studiestruktur
For at blive cand.it. i MTG skal du bestå MTG¿s backbonekurser, og desuden gennemføre en 22,5 ECTS specialisering samt to 7,5 ECTS valgfag.

This course is part of the MTG backbone ¿ find it described here:
MTG study structure
In order to graduate as a MSc in MTG, you need to pass the MTG backbone courses, and also take a 22,5 ECTS specialization and two 7,5 ECTS electives.


 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 13-skala, Ekstern censur

 

Litteratur udover forskningsartikler:Main course book
The main book of the course is Game design workshop by Tracy Fullerton, Christopher Swain, and Steven Hoffman. Please buy this book.


Additional texts

Don Carson: "Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry". Gamasutra 2000.
http://www.gamasutra.com/features/20000301/carson_01.htm

Mark Cerny: "Method". Game Developer Magazine 2002.

John P. Davis, Keith Steury, and Randy Pagulayan: "A survey method for assessing perceptions of a game: The consumer playtest in game design". Game Studies 05/01, 2005.
http://gamestudies.org/0501/davis_steury_pagulayan/

Noah Falstein: "The 400 project". 2001-2004.
http://www.theinspiracy.com/GD1ShortTermGoals.htm
http://www.theinspiracy.com/400_so_far.htm

Bill Fulton: "Beyond Psychological Theory: Getting Data that Improve Games". Gamasutra 2002.
http://www.gamasutra.com/gdc2002/features/fulton/fulton_01.htm

Jussi Holopainen & Staffan Björk: "Game Design Patterns". 2003.
http://www.nokia.com/library/files/docs/Game_Design_Patterns.pdf

Robin Hunicke, Marc LeBlanc, Robert Zubek: MDA: "A Formal Approach to Game Design and Game Research". 2004
http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf

Katherine Isbister: "10 tricks from psychology for making better characters". GDC 2004.
http://www.katherineinterface.com/isbister_gdc_2004.htm

Jesper Juul: The open and the Closed: Games of Emergence and games of progression. CGDC, Tampere, 2002.
http://jesperjuul.dk/text/openandtheclosed.html

Medlock, Wixon, Terrano, Romero, Fulton: "Using the RITE method to improve products; a definition and a case study". 2003.
http://download.microsoft.com/download/5/c/c/5cc406a0-0f87-4b94-bf80-dbc707db4fe1/mgsut_MWTRF02.doc.doc

Rouse, Richard: "The Elements of Gameplay". Fra Game Design: Theory and Practice p. 121-145. Plano, USA: Wordware Publishing 2001. p. 1-19.
http://www.gamasutra.com/features/20010627/rouse_01.htm

Shelley, Bruce: "Guidelines for Developing Successful Games". Fra Gamasutra, 2001.
http://www.gamasutra.com/features/20010815/shelley_01.htm

Harvey Smith: "Systemic level design for emergent gameplay". GDC 2002.
http://www.gamasutra.com/features/slides/smith/index.htm

Harvey Smith: "Practical Techniques for Implementing Emergent Gameplay". GDC 2004.
http://www.planetdeusex.com/witchboy/GDC04_Emergence/sld001.htm

M. Wibroe, K.K. Nygaard & P. Bøgh Andersen: "Games and Stories". In Lars Qvortrup (red.): Virtual Interaction. London: Springer Verlag 2001. p. 166-181.

 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Tirsdag 10.00-12.00 Forelæsning ITU
Tirsdag 13.00-15.00 Øvelser ITU
Torsdag 10.00-12.00 Forelæsning ITU
Torsdag 13.00-15.00 Øvelser ITU

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2007-05-23 No later than 3 PM Skriftlige arbejder ITU The Examination Office
2007-06-11 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
2007-06-12 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
2007-06-13 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
2007-06-14 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
2007-06-15 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere