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Kursusbeskrivelse
Kursusnavn (dansk):Spilkultur 
Kursusnavn (engelsk):Game Culture 
Semester:Forår 2010 
Udbydes under:cand.it., medieteknologi og spil (mtg) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:32 
Maks. antal deltagere:36 
Formelle forudsætninger:None, though this course will be particularly relevant to students who have already taken sociology/media/cultural studies courses and/or another class in computer game studies. 
Læringsmål:After the course the student should be able to:

1) Demonstrate an understanding of major theoretical approaches from sociology, media studies, communication, and the humanities to examining computer games.

2) Apply a variety of methodological approaches to analyzing the social/cultural aspects of computer games.

3) Identify sociological and cultural trends in the development and use of computer games.

4) Identify a question/problem in the social/cultural analysis of computer games, select an appropriate method for examination, and carry out an original research project or create a design document based on scholarly research.

 
Fagligt indhold:This course will examine computer games from a cultural and sociological perspective. Using a variety of theoretical and methodological approaches (drawn from the humanities and social sciences) a range of topics will be discussed in an attempt to understand not only the internal workings and social dynamics of computer games, but their place in the broader culture.

Typical subjects previously taught in the course include: embodiment and play, avatars as social and personal artifacts, gender and gaming, communities, co-creative activities, management and governance, intellectual property debates, cheating/griefing/protest, network culture and games, social context of rules production, science technology studies and computer game research. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger og øvelser

Lectures, discussion, groupwork, and classroom exercises will constitute the bulk of the weekly in-class teaching. Active student participation is required. Students are also required to write an original paper for the class that addresses one of the themes dealt with throughout the term.

Students are expected to come to the course having read the weekly assigned material, engage in classroom discussions, undertake original academic analysis, and apply theories showing critical understanding of the course materials.


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During the intro week (week 5) the course time table is changed:
Link to the time table

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Information about study structure
This course is part of the MTG specialization Design and Analysis of Games - find it described here: MTG study structure. In order to graduate as a MSc in MTG, you need to pass the MTG backbone courses, and also take a 22,5 ECTS specialization and two 7,5 ECTS electives. 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

 

Litteratur udover forskningsartikler:Course compendium.

 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Mandag 13.45-15.45 Forelæsning ITU 2A12

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2010-05-25 Før kl. 15 Eksamensopgave 1 ITU Eksamenskontoret (2E)