A range of teaching forms will be employed: lectures, discussions, and practicals (where we would try different kinds of game software). There will also be weekly assignments (essays or something practical, like an interface design or sketches). The practical side will take students from the game proposal stage to building a prototype (and presenting various documents). Students will gain practical knowledge of various software packages and will be able to apply this knowledge to the building of their final prototype that can belong to different genres in each case. Active participation is expected throughout the course.
The evaluation is based on two mandatory elements: 1) a final project in groups (2-5 students) to be handed in by May 3rd: (a game prototype and accompanying design document or an empirical research study and theoretical paper); 2) an oral group examination in June prepared in advance with all aids allowed, based on the final project - with an external examiner and using the 13-marking scale. Examination time (including feedback) is 50, 70, 90, and 110 minutes for groups of 2, 3, 4, and 5 students, respectively. Weekly assignments do not form part of the evaluation of the course.