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Kursusnavn (dansk):Play Design 
Kursusnavn (engelsk):Play Design 
Semester:Efterår 2016 
Udbydes under:cand.it., spil (games) 
Omfang i ECTS:15,00 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:10 
Forventet antal deltagere:30 
Maks. antal deltagere:40 
Formelle forudsætninger:Students are expected to have taken either Game Design or Designing Digital Play, both courses offered at the ITU. Otherwise, students are expected to have taken introductory courses on game design or interaction design. Students are expected to be proficient in design research writing and practical design. Students are also expected to have some basic programming knowledge (i.e. students should be able to write a basic interactive piece of software that imports libraries and makes use of object oriented programming techniques). While the course is largely language agnostic, the examples will be given in Python and Processing. Students are free to program their projects in any language they wish to. 
Læringsmål:This course is designed to expand the intellectual and professional scope of interactive entertainment design students.

Students who successfully finish the course should be able to:
- Analyse and discuss the cultural importance of play as a form of expression.
- Describe the possible uses of play as an instrument or effect of the design of interactive services.
- Explore the creative and expressive potential of play outside the scope of game design.
- Design and implement play experiences on digital environments. 
Fagligt indhold:Prospective students should notice that this is not a game design course. The purpose of this course is to explore play as an expressive form and creative framework outside of the domain of games. As such, the learning goals and activities are not oriented towards game design. The purpose of this course is to explore the use of play as a source of inspiration and creativity in the design of interactive experiences. Throughout the course, students will get familiarized with different theories on play, and how they can be used to enhance services, products, and locations. This is a course about making people play, without games.

Prospective students should notice that this is a demanding course. Students are not only expected to produce 4 projects, but also to read and use a selection of texts on play. The projects are expected to be handed in in functional form (as working digital prototypes), and students are also expected to be able to reflect on the contents of their reading and how they inspire their practice as designers.

Playful design is a portfolio-based course, intended to expand the scope of the students’ design practice within the (playful) framework of interaction design. The course will give a hands-on approach to play theory, and an academic understanding of the practice of playful design. 
Læringsaktiviteter:12 forelæsninger og 12 øvelsesgange

The course is divided in four conceptual blocks. Each block consist of four lectures and one exercise. Each exercise will have clear constraints and must be handed at the end of the block. A block typically spawns two weeks. It is expected that students work in self-arranged groups of no more than 5 people. Each of the first four hand-ins consists of the prototype result from the exercise, plus a written assignment. Each written assignment should be of a minimum of 5000 words, excluding references. The final hand-in should include all the previous material, that is, the 4 prototypes and the essays, to be evaluated by the course manager and the external examiner. Prospective students should notice that this course does not expect more than rough but interesting and innovative prototypes. However, the written essays should address what elements of the theory each prototype focuses on, how the design process took place, and how the prototype can contribute to better understanding the theories presented in class 

Obligatoriske aktivititer:Der er ingen obligatoriske aktiviteter. Vær venlig KUN at ændre denne tekst når der er obligatoriske aktiviteter./
There are no mandatory activities. Please, change this text ONLY when there are mandatory activities. 
Eksamensform og -beskrivelse:X: Eksperimentel eksamensform., (7-scale, external exam)

The exam consists of submitting 4 group projects that must be submitted during the semester. Submission will take place every 3 weeks. See specific dates in TimeEdit.

Each submission accounts for 25% of the final grade.

Re-exam consists of submitting all 4 group projects.  

Litteratur udover forskningsartikler:Extra references: two articles/book chapters provided per lecture.