IT-Universitetet i København
  Tilbage Kursusoversigt
Kursusnavn (dansk):From Concept Art to In-Game Graphics 
Kursusnavn (engelsk):From Concept Art to In-Game Graphics 
Semester:Forår 2012 
Udbydes, spil (games) 
Omfang i ECTS:7,50 
Min. antal deltagere:12 
Forventet antal deltagere:20 
Maks. antal deltagere:25 
Formelle forudsætninger:This is a introductory course to art production for games. The student will experience the development processes from creating an artbible and concept art to creating actual ingame graphics.
A general knowledge of games and game development tools is desirable but not required. It is not required to have good drawings skills. 
Læringsmål:After the course, the student should be able to:
-Create and use an artbible
-Create concept art by digital drawing or collage
-Iterate the visual style of a game
-Pitch an idea visually
-Reflect on the visual and technical impact of the content in a digital game
-Reflect on the production processes, pipelines and tools
-Develop key assets for a digital game to be used in a game engine 
Fagligt indhold:The main outcome of the course, is for the student to learn how to develop and present a visual pitch for a digital game. The student will develop and learn new techniques and tools for heightening the visual quality of a game.

The course will introduce the development of the art production in game development. It will center around designing and producing the visual content for a digital game.

The assignment for the course will be to produce a “visual” vertical slice. The theme of the vertical slice is open, This gives the student the opportunity to rework an old concept, work parallel with a current production or prepare for a future production, as long as they follow the processes laid out in the course description and follow the course managers guidance.

I will encourage the students to work iteratively with the production, and to explore the aspects of the process that form the production creatively in order to make something personal, yet broadly compelling. The students will have the course manager to guide and mentor the creative process and the actual production.

The Course has two areas of relevance:
- Practical: this course is centered around the production of a visual “vertical slice”. The production will be the catalyst for learning and expanding the students visual creative skills and practical production knowledge.

- Theoretical: The student will be introduced to the processes of art production in a digital game. They will learn how to evaluate, drive and prioritize the art production. The student will get an introduction to the various key elements in the visualization of a game, how those elements rank and how they are produced.

The Course will give the students:
-Experience driving the creative process when developing the visual style of a game
-Experience designing and executing the visual presentation of a game
-Working with the graphical tools and assets in game development
-Basic Unity3d, photoshop and Google sketchup skills

To achieve these goals, the student will have to:
-Familiarize themselves with a game engine, a 3D program and a 2D program of own chose
-Create a visual “vertical slice” of a game
-Familiarize themselves with asset restriction in real time rendering
-Be willing to iterate the product more then once. 
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger, øvelser og vejledning

14 weeks of teaching consist of lectures and exercises.
The course consists of 14 weeks of teaching. Teaching is here understood as a wide array of activities.

-Lectures: Lectures are typically given in the first two hours of class. They are focused on one set of development areas. They are Typically teacher centric, but students participation is highly encouraged.

-Project supervision: Supervision take place in the last two hours of class, and are focused on direct interaction between the teacher and the students developing the project, with the goal of providing early feedback on the production.

-External talks: external talks are often one hour long, and given by industry representatives, on topics that are either not addressed in class, or only superficially touched upon, and that are external to the core pensum of the course.

The course is structured around three mandatory deliverables, a project and a written assignment. Failure to submit these deliverable will mean that the student will not be eligible for the final exam. The mandatory deliverable have to be handed in by the end of the semester, together with the rest of the documentation, as they are also a part of the final grading. these are the mandatory deliverable.
-All students have to prepare an oral presentation

Students are expected to attend lectures and participate in project supervision. 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur

During this course students will be required to hand in mandatory assignments (e.g. attendance, papers, exercises, presentations, productions), that need to be completed/approved before being eligible to register for the examination and e.g. being allowed to submit written work for examination. Failure to hand in these mandatory assignments on time will mean that the registration for examination is annulled.

These mandatory assignments are (Deadlines are posted separately, e.g. on the course blog): 3 mandatory assignments consisting of
* Art bible
* Prototype
* Initial Iteration

The exam takes 30 minutes, and includes Presentation, questions, voting and feedback.

Litteratur udover forskningsartikler:Better Game Characters by Design: A Psychological Approach, Katherine Isbister 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
Tirsdag 12.00-13.50 Forelæsning ITU 3A18
Tirsdag 14.00-15.50 Øvelser ITU 3A18

Eksamen afholdes på følgende tid og sted:
2012-05-23 No later than 3PM Skriftlige arbejder ITU The Examination Office (2E)
2012-06-14 Tidspunkt oplyses senere Mundtlig eksamen ITU 4A22
2012-06-15 Tidspunkt oplyses senere Mundtlig eksamen ITU 4A22