A range of teaching forms will be employed: lectures, discussions, and practicals. There will also be weekly assignments (essays or something practical, like an interface design or sketches). The practical side will take students from the game proposal stage to building a prototype (and presenting various documents). Students will learn to work with the Java based system and will be able to apply this knowledge to the building of their final prototype. Active participation is expected throughout the course.
The evaluation is based on two mandatory elements: 1) a final project in groups (2-5 students) to be handed in by Nov 22nd 2002 at 12:00 pm: (a game prototype and accompanying design document); 2) an later oral group examination prepared in advance with all aids allowed, based on the final project -with an external examiner and using the 13-marking scale. Examination time (including feedback) is 50, 70, 90, and 110 minutes for groups of 2, 3, 4, and 5 students, respectively. Weekly assignments do not form part of the evaluation of the course.