IT-Universitetet i København
 
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Kursusbeskrivelse
Kursusnavn (dansk):Computerspilkultur 
Kursusnavn (engelsk):Computer Game Culture 
Semester:Forår 2006 
Udbydes under:cand.it., medieteknologi og spil (mtg) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:
Forventet antal deltagere:32 
Maks. antal deltagere:36 
Formelle forudsætninger:None, though this course will be particularly relevant to students who have already taken IT sociology and/or another course in computer game studies.
 
Læringsmål:Upon successful completion of the course the student will be able to:

1) Demonstrate an understanding of major theoretical approaches from sociology, media studies, communication, and the humanities to examining computer games.

2) Apply a variety of methodological approaches to analyzing the social/cultural aspects of computer games.

3) Identify sociological and cultural trends in the development and use of computer games.

4) Identify a question/problem in the social/cultural analysis of computer games, select and appropriate method for examination, and carry out an original research project or create a design document based on scholarly research.
 
Fagligt indhold:This course will examine computer games from a cultural and sociological perspective. Rather than focusing on tasks like level construction, it will explore the ways culture, socialization, and values are a part of gaming. Using a variety of theoretical and methodological approaches (drawn from the humanities and social sciences) a range of topics will be discussed in an attempt to understand not only the internal workings and social dynamics of computer games, but their place in the broader culture.

Potential topics include: community management and maintenance in games; group formation, social processes, and interaction; games as communication spaces and virtual worlds; ethics and gaming; the relationship between game rules and social experience; in-game community governance; political/ideological analysis of games; gender and gaming; and design & values in games.
 
Læringsaktiviteter:12 forelæsninger og 12 øvelsesgange

Lectures, discussion, groupwork, classroom exercises.


NB! In the introductory week, meaning from 30 January to 3 February 2006 the course will run from 16:00 to 18:30, where the first lecture will take place. This means, that exercises are cancelled in the introductory week.

 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 13-skala, Ekstern censur

The students turn in a short written synopsis in advance of the oral exam.

The synopsis must be handed in to the Examination Office no later than April 28 2006 at 15:00.  

Litteratur udover forskningsartikler:Course compendium. 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Tirsdag 13.30-16.00 Forelæsning ITU 2A14
Tirsdag 16.00-18.30 Øvelser ITU Gamelab ( 0A27)

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2006-04-28 Before 15:00 Skriftlige arbejder ITU Examination Office
2006-06-06 See time table on course homepage Mundtlig eksamen ITU See examination plan in Study Guide on the Intranet
2006-06-07 See time table on course homepage Mundtlig eksamen ITU See examination plan in Study Guide on the Intranet
2006-06-08 See time table on course homepage Mundtlig eksamen ITU See examination plan in Study Guide on the Intranet