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Kursusbeskrivelse
Kursusnavn (dansk):Avanceret sketching og prototyping 
Kursusnavn (engelsk):Advanced Sketching and Prototyping 
Semester:Forår 2017 
Udbydes under:cand.it., digital design og kommunikation (ddk) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:https://learnit.itu.dk 
Min. antal deltagere:12 
Forventet antal deltagere:
Maks. antal deltagere:40 
Formelle forudsætninger:The student must, prior to this course, have acquired skills equivalent to what can be obtained by passing the DMD bachelor course on ‘Digital Materials and Interactive Artefacts’. 
Læringsmål:After completing the course, students are expected to be able to:

* Design and implement advanced interactive hardware and software sketches and prototypes using state-of-the-art programmable microcontroller platforms and sensor / actuator technologies

* Choose the appropriate enabling hard- and software prototyping technologies based on literature and best practices given a specific project.

* Discuss and reflect on the choices of microcontroller, sensors, actuators and algorithms when arguing for a preferred mapping between components chosen and the specific problem investigated.

* Reflect on the role and purpose of the sketches and prototype designed as vehicle for investigation in the specific project.

* Work with CAD-based schematics design.

* Prepare prototypes for manufacturing.

* Present the developed concept and supporting prototype using the elements you will normally find in an ACM Tangible Embodied and Embedded conference paper. 
Fagligt indhold:The course revolves around work projects defined by the students. The projects are performed in small student groups.

Topics will to a large extent be dictated by the specific needs of the student projects. More generic topics included in this course are:

- The sketching and prototyping process
- Mapping of the characteristics of analog and digital sensors and actuators to interaction modalities
- Specifying requirements for a prototype as research vehicle
- Identify analyse and debug both hardware and software faults
- Programming
- Construction of supporting sensor/actuator circuits responsible for signal conditioning when interfacing to a microcontroller
- Schematics layout and prototype manufacturing 
Læringsaktiviteter:

Project work with supervision.

The course is organised as a series of weekly student-teacher meetings/roundtables with discussions starting from presentations of the ongoing student project work in plenum. The roundtables are followed by individualised supervision of the groups. Furthermore, occasional lectures introducing relevant enabling technology platforms and methodological issues related to the use of sketches and prototypes as part of explorative interaction design project work will be offered on as-needed basis.

The teaching language will be English unless all teachers and students speak Danish. 

Obligatoriske aktivititer:There are three mandatory group activities:
- 1 early presentation, outlining the initial concept and the envisioned role of the prototype as vehicle for investigation.
- 1 halfway presentation where technology (sensors, etc) , ,build aspects and underlying design rationale are discussed in relation to the specific concept.
- 1 final prototype and paper outline presented at an poster+demo exhibition organized by the students.

Be aware: The student will receive the grade NA (Not Approved) at the ordinary exam, if the mandatory activities are not approved and the student will use an exam attempt. 
Eksamensform og -beskrivelse:C: Skriftlige arbejder uden mundtlig eksamen., (7-scale, external exam)

The submission supplements a fixed syllabus in the course base.
The exam form is suited for courses, where learning activities are lecture based and supplemented by an exam assignment.
The group has shared responsibility for the content of the exam assignment.

Written submission is formatted as an ACM Tangible Embodied and Embedded Interaction (TEI) conference research paper (8 pages + references), authored by the group of students that have collaborated on the specific design project. The hand-in is a group hand-in with shared responsibility.  

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