IT-Universitetet i København
  Tilbage Kursusoversigt
Kursusnavn (dansk):Digital spilteori 
Kursusnavn (engelsk):Digital Game Theory 
Semester:Forår 2012 
Udbydes, spil (games) 
Omfang i ECTS:15,00 
Min. antal deltagere:12 
Forventet antal deltagere:30 
Maks. antal deltagere:35 
Formelle forudsætninger:Students are expected to have a grounding in the theoretical humanities and/or social sciences.
It would be ideal for students to have attended Foundations of Play and Games offered in the first semester or a similar course dealing with basic issues in game analysis and research.
A familiarity with games, digital and analogues will also be an asset.
You will be expected to participate actively in class, engage with the given readings on a weekly basis and give presentations throughout the course as well as deliver a number of written assignments.
Information about the course of study
This course is mandatory for students who are enrolled in Master of Science in IT, study programme Media Technology and Games, Analysis track. A description of the course of study can be found here: Kandidat MTG Analysis 
Læringsmål:After successful completion of the course the student is expected to:

- Be able to analyze digital games in a thorough and coherent manner, utilizing theories and methods engaged with in the course as a suite of analytical tools.
- Engage critically with the academic literature in the field of Game Studies.
- Refine and develop existing theories to better suit specific applied analysis.
- Research a given topic independently in order to produce a paper that is good enough for submission to an international journal or conference. 
Fagligt indhold:Digital games are an increasingly popular genre of entertainment, marketing, expression and art. The course follows two interwoven threads: game analysis and theoretical topics in game research.

The analysis of non-interactive texts such as film and literature has the advantage of presenting a static text that can be dissected without reference to the reader/viewer. With games this is complicated by the feedback loop of player, game-text and machine. The experience of playing cannot be divorced from the game itself, which creates serious challenges to game analysis. In this course we will explore methods of attaining critical distance from the game-playing experience in order to develop a coherent analysis.

This analysis greatly profits from a knowledge of theoretical topics in game research, which, as literary and film theory provide for their respective media, gives an insight into both the structural elements of the game as a media object and the intervening player’s psychology.

The course covers central topics that addresses these issues including:

Digital games, mediation and textuality
Player Involvement
Persuasive Games

The course includes both a theoretical and a practical approach including hands-on gaming sessions which take the theory and apply it to specific games through exercises that have been developed specifically for this end. 

14 weeks of teaching consisting of lectures, hands-on analysis exercises, presentations, game-blogging, reading groups and a final writing project.

See the schedule here:
link to the time table
The schedule will be available shortly before the beginning of the term. 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 7-trins-skala, Ekstern censur


Litteratur udover forskningsartikler: 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
Tirsdag 10.00-11.50 Forelæsning ITU 2A20
Tirsdag 12.00-13.50 Øvelser ITU GameLab
Fredag 10.00-11.50 Forelæsning ITU 4A22
Fredag 12.00-13.50 Forelæsning ITU GameLab

Eksamen afholdes på følgende tid og sted:
2012-05-23 No later than 3PM Eksamensopgave 1 ITU The Examination Office (2E)