IT-Universitetet i København
 
  Tilbage Kursusoversigt
Kursusbeskrivelse
Kursusnavn (dansk):Computerspilkultur 
Kursusnavn (engelsk):Computer Game Culture 
Semester:Forår 2007 
Udbydes under:cand.it., medieteknologi og spil (mtg) 
Omfang i ECTS:7,50 
Kursussprog:Engelsk 
Kursushjemmeside:http://www.itu.dk/courses/DCSK/F2007/index.html 
Min. antal deltagere:12 
Forventet antal deltagere:32 
Maks. antal deltagere:36 
Formelle forudsætninger:None, though this course will be particularly relevant to students who have already taken sociology/media/cultural studies courses and/or another class in computer game studies.  
Læringsmål:Upon successful completion of the course the student will be able to:

1) Demonstrate an understanding of major theoretical approaches from sociology, media studies, communication, and the humanities to examining computer games.

2) Apply a variety of methodological approaches to analyzing the social/cultural aspects of computer games.

3) Identify sociological and cultural trends in the development and use of computer games.

4) Identify a question/problem in the social/cultural analysis of computer games, select and appropriate method for examination, and carry out an original research project or create a design document based on scholarly research.
 
Fagligt indhold:This course will examine computer games from a cultural and sociological perspective. Rather than focusing on tasks like level construction, it will explore the ways culture, socialization, and values are a part of gaming. Using a variety of theoretical and methodological approaches (drawn from the humanities and social sciences) a range of topics will be discussed in an attempt to understand not only the internal workings and social dynamics of computer games, but their place in the broader culture.

Potential topics include: community management and maintenance in games; group formation, social processes, and interaction; games as communication spaces and virtual worlds; ethics and gaming; the relationship between game rules and social experience; in-game community governance; political/ideological analysis of games; gender and gaming; and design & values in games.
 
Læringsaktiviteter:

Lectures, discussion, groupwork, classroom exercises.

---------------
I intro-ugen (uge 5) er der ændrede kursustidspunkter:
Link til skemaoplysninger

In the intro week (week 5) the course time table is changed:
Link to the time table
---------------

Information about study structure
This course is part of the MTG specialization Design and Analysis of Games ¿ find it described here: MTG study structure. In order to graduate as a MSc in MTG, you need to pass the MTG backbone courses, and also take a 22,5 ECTS specialization and two 7,5 ECTS electives.



 

Eksamensform og -beskrivelse:X. experimental examination form (7-scale; external exam), 13-skala, Ekstern censur

 

Litteratur udover forskningsartikler:Course compendium.

 
 
Afholdelse (tid og sted)
Kurset afholdes på følgende tid og sted:
UgedagTidspunktForelæsning/ØvelserStedLokale
Tirsdag 10.00-12.00 Forelæsning ITU 4A16
Tirsdag 13.00-15.00 Øvelser ITU Gamelab

Eksamen afholdes på følgende tid og sted:
EksamensdatoTidspunktEksamenstypeStedLokale
2007-05-23 No later than 3 PM Skriftlige arbejder ITU The Examination Office
2007-06-21 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
2007-06-22 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere
2007-06-25 Tidspunkt oplyses senere Mundtlig eksamen ITU Lokale oplyses senere