The course consists of 14 weeks of teaching. Teaching is here understood as a wide array of activities: - Lectures: lectures are typically given in the first two hours of classes. They are focused on one set of related game design issues. They are typically teacher-centric lectures, but students participation is highly encouraged. - Practical exercises: exercises are typically conducted in the last 2 hours of class. There are two types: short exercises are performed during the first hour, and discussed and evaluated during the second. Long exercises are often proposed before a weekend, and evaluated the first day of classes afterwards, using two hours. There are also shorter exercises as part of the lectures. - Seminars: seminars are typically conducted in the last 2 hours of class. Seminars are used to discuss in group clusters of readings from the course pensum. They are student-guided: some students will be leading the discussion, but all students are encouraged to participate. - Group supervisions: group supervision take place in the last two months of the course, and are focused on direct interaction between the teacher and the groups developing a game, with the goal of providing early feedback on the production. Group supervisions are voluntary. - External talks: external talks are often one hour long, and given by industry representatives, on topics that are either not addressed in class, or only superficially touched upon, and that are external to the core pensum of the course. Students are expected to attend lectures and participate in the exercises. Seminars and group supervision are strictly voluntary.
Please note that the evaluation form for this course may change.