14 weeks of teaching consisting of lectures and exercises The course will consist of 14 lectures in which new technologies and forms of interaction are introduced and discussed, followed by exercise sessions during which students will develop and then present interaction and game concepts based on the technology in question. Finally, an academic perspective on the technology will be discussed, such as social and cultural implications, issues of usability, or the psychology of interaction. There will be three projects during the course in which students will more fully prepare one of their existing designs (or create a new one) and hand in a prototype and reflection on the interaction generated by it.
This course has mandatory assignments (e.g. attendance, papers, exercises, presentations, productions), that need to be completed/approved before being eligible to register for the examination and e.g. being allowed to submit written work for examination: - There will be two mandatory assignments that are to be passed in order to be able to attend the final exam. The mandatory assignments must be handed in to the course manager by the dates specified. The assignments to be handed in will be as follows: 1/ Three diverse experimental interaction designs for games or game mechanics developed to a point where prototyping could confidently begin along with discussion of the intended experience that would be involved in the designs. The presentation should include mock-ups and other aids for other to understand the nature of the design. Due: 28-09-2012 (i.e. 4 weeks from start of course) 2/ An early digital prototype of one of the three previously handed-in designs or of a new design that communicates some of the intended experience. The prototype will be accompanied by some explanation of the design and how it will function when fully implemented. Due: 2-11-2012 (i.e. 9 weeks from start of course) At the end of the term, the (possibly reworked) assignments will be handed in at the Examinations Office and will form part of the final evaluation. The final hand-in of written and production work is to be a full digital prototype of one of the previously handed in designs or of a new design. The prototype must be playable to the point that the experimental mechanics and other aspects can be experienced by a player. The prototype will be accompanied by report explaining the design process, the experimental philosophy behind the experimental design concepts, and the results of testing the prototype with real players. Submission/completion of mandatory activities before Friday 30 November 2012 at 15:00.